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    <title>topic Multi-body in skeleton? in 3D Part &amp; Assembly Design</title>
    <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Multi-body-in-skeleton/m-p/913919#M132205</link>
    <description>&lt;P&gt;Hi everyone,&lt;BR /&gt;normally in the skeleton model solid geometry is not used.&lt;BR /&gt;Is this still the case with the advent of multi-body?&lt;BR /&gt;Have any of you tried using solid geometry in the skeleton model?&lt;BR /&gt;Do you think there are any advantages?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Floryn&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 21 Nov 2023 16:23:14 GMT</pubDate>
    <dc:creator>mf2001_98</dc:creator>
    <dc:date>2023-11-21T16:23:14Z</dc:date>
    <item>
      <title>Multi-body in skeleton?</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Multi-body-in-skeleton/m-p/913919#M132205</link>
      <description>&lt;P&gt;Hi everyone,&lt;BR /&gt;normally in the skeleton model solid geometry is not used.&lt;BR /&gt;Is this still the case with the advent of multi-body?&lt;BR /&gt;Have any of you tried using solid geometry in the skeleton model?&lt;BR /&gt;Do you think there are any advantages?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Floryn&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 21 Nov 2023 16:23:14 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Multi-body-in-skeleton/m-p/913919#M132205</guid>
      <dc:creator>mf2001_98</dc:creator>
      <dc:date>2023-11-21T16:23:14Z</dc:date>
    </item>
    <item>
      <title>Re: Multi-body in skeleton?</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Multi-body-in-skeleton/m-p/913922#M132206</link>
      <description>&lt;P&gt;I would say that in general, solid geometry in a skeleton is still not considered a best practice. In some scenarios it could be warranted to include solid geometry and it is possible to have multiple bodies in a skeleton model.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;To determine any advantage it may have, it would need to be done in the context of the design intent required to be captured and managed in Creo.&lt;/P&gt;</description>
      <pubDate>Tue, 21 Nov 2023 16:33:51 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Multi-body-in-skeleton/m-p/913922#M132206</guid>
      <dc:creator>tbraxton</dc:creator>
      <dc:date>2023-11-21T16:33:51Z</dc:date>
    </item>
    <item>
      <title>Re: Multi-body in skeleton?</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Multi-body-in-skeleton/m-p/913925#M132207</link>
      <description>&lt;P&gt;I have used multibody in skeletons. We use them for customer envelopes and keep out zones.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It is still the case that they do not count towards mass. There will be a mass if you run mass properties at the skeleton level but not at the assembly level that it gets assembled into (Creo ignores them from a mass perspective)&lt;/P&gt;</description>
      <pubDate>Tue, 21 Nov 2023 16:46:10 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Multi-body-in-skeleton/m-p/913925#M132207</guid>
      <dc:creator>Chris3</dc:creator>
      <dc:date>2023-11-21T16:46:10Z</dc:date>
    </item>
    <item>
      <title>Re: Multi-body in skeleton?</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Multi-body-in-skeleton/m-p/913947#M132209</link>
      <description>&lt;P&gt;I would never use solids in a skeleton.&amp;nbsp; I would only use surfaces/quilts.&amp;nbsp; I can't see any need to use a solid.&lt;/P&gt;</description>
      <pubDate>Tue, 21 Nov 2023 18:06:41 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Multi-body-in-skeleton/m-p/913947#M132209</guid>
      <dc:creator>Patriot_1776</dc:creator>
      <dc:date>2023-11-21T18:06:41Z</dc:date>
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