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    <title>topic Re: Helix sweep, flat end in 3D Part &amp; Assembly Design</title>
    <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30776#M78980</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;As always, the answer is.....it depends.&amp;nbsp; From what I see, it's a constant helix simply cut off at both ends.&amp;nbsp; Helical sweep, or a VSS (Variable Section Sweep) will easily do that.&amp;nbsp; Simple.&amp;nbsp; IF, however, you need the twist to change and it to end up tangent to the long axis on both lead-in and lead-out, then you need to use either the Warp command (tough to get exactly what you want, but very powerful) or a VSS with the proper trajectory.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Without more accurate info on EXACTLY what you want, it.....depends.&amp;nbsp; &lt;IMG src="https://community.ptc.com/legacyfs/online/emoticons/wink.png" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 20 Jul 2015 19:34:04 GMT</pubDate>
    <dc:creator>Patriot_1776</dc:creator>
    <dc:date>2015-07-20T19:34:04Z</dc:date>
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      <title>Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30773#M78977</link>
      <description>I am trying to create a screw type part. The best way to imagine it is a flat rectangular bar that is twisted. I know how to make a screw, but i always end with edges i dont want and then cannot find a way to clean it up nicely.</description>
      <pubDate>Sun, 13 Dec 2020 09:55:17 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30773#M78977</guid>
      <dc:creator>mretherford</dc:creator>
      <dc:date>2020-12-13T09:55:17Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30774#M78978</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I think there are better solution, but this is without any equation.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="89881" alt="Cattura.PNG" class="jive-image image-1" src="https://community.ptc.com/legacyfs/online/89881_Cattura.PNG" style="font-size: 13.3333330154419px;" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 20 Jul 2015 17:08:05 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30774#M78978</guid>
      <dc:creator>MauroStefanovic</dc:creator>
      <dc:date>2015-07-20T17:08:05Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30775#M78979</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Might want to look at this: &lt;A href="https://community.ptc.com/thread/126216"&gt;How to use get uniform pitch in warp/twist&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;You may need to model it slightly longer and then just cut the ends off.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 20 Jul 2015 17:12:45 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30775#M78979</guid>
      <dc:creator>TomU</dc:creator>
      <dc:date>2015-07-20T17:12:45Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30776#M78980</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;As always, the answer is.....it depends.&amp;nbsp; From what I see, it's a constant helix simply cut off at both ends.&amp;nbsp; Helical sweep, or a VSS (Variable Section Sweep) will easily do that.&amp;nbsp; Simple.&amp;nbsp; IF, however, you need the twist to change and it to end up tangent to the long axis on both lead-in and lead-out, then you need to use either the Warp command (tough to get exactly what you want, but very powerful) or a VSS with the proper trajectory.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Without more accurate info on EXACTLY what you want, it.....depends.&amp;nbsp; &lt;IMG src="https://community.ptc.com/legacyfs/online/emoticons/wink.png" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 20 Jul 2015 19:34:04 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30776#M78980</guid>
      <dc:creator>Patriot_1776</dc:creator>
      <dc:date>2015-07-20T19:34:04Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30777#M78981</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;The DNA comment had me thinking. So I was messing around, but if you zoom in everything is pretty distorted, disappointing actually.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG alt="dna-thing.JPG" class="jive-image image-1" src="https://community.ptc.com/legacyfs/online/89909_dna-thing.JPG" style="height: 606px; width: 620px;" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 20 Jul 2015 21:24:36 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30777#M78981</guid>
      <dc:creator>Inoram</dc:creator>
      <dc:date>2015-07-20T21:24:36Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30778#M78982</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Well, that shouldn't be surprising considering that you're twisting existing geometry.&amp;nbsp; I would expect that.&amp;nbsp; It's taking circular cross-sections of the rails normal to the longitudinal axis, and twisting the geometry around that, leaving the sections round.....normal to that axis.&amp;nbsp; Which "smears" the circular section into an ellipse if viewing it along the helical trajectory, and it smears the rungs as well.&amp;nbsp; The way to probably use a warp like that, would be to use a flat surface, pattern points along an edge, twist that, then use the edges as trajectories for the rails, and then pattern the rungs from the points.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 20 Jul 2015 22:25:16 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30778#M78982</guid>
      <dc:creator>Patriot_1776</dc:creator>
      <dc:date>2015-07-20T22:25:16Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30779#M78983</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Ok, I made a quick model.&amp;nbsp; You can play with "offsetting" the marque on both ends (use absolute, then the offset on both ends is in "units"), to minimize the tangency, but that's not really a cure because you might lose some twists.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Anyways, like I said, without knowing the exact desired geometry......&amp;nbsp; &lt;IMG src="https://community.ptc.com/legacyfs/online/emoticons/wink.png" /&gt;&lt;IMG alt="DNA-01.jpg" class="jive-image image-1" src="https://community.ptc.com/legacyfs/online/89912_DNA-01.jpg" style="height: 667px; width: 620px;" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 20 Jul 2015 22:52:11 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30779#M78983</guid>
      <dc:creator>Patriot_1776</dc:creator>
      <dc:date>2015-07-20T22:52:11Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30780#M78984</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;proe wildfire 4.0 file attached,please have a look.&lt;IMG alt="helical_sweep_flat_ends.jpg" class="jive-image image-1" src="https://community.ptc.com/legacyfs/online/89918_helical_sweep_flat_ends.jpg" style="height: 479px; width: 620px;" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 21 Jul 2015 03:03:06 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30780#M78984</guid>
      <dc:creator>rohit_rajan</dc:creator>
      <dc:date>2015-07-21T03:03:06Z</dc:date>
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    <item>
      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30781#M78985</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;In the proper conditions, even if you could control the twist in a constant pitch IRL, the "section" of the part would warp into a twist.&amp;nbsp; So any straight cross section in the actual part would not be a true representation of the native material's shape upon close inspection.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;That said, duplicate the exact shape and treat the ends for further processing.&amp;nbsp; With the constant pitch, that shouldn't be difficult.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This is the technique that has proven quite reliable;&lt;/P&gt;&lt;P&gt;make a VSS of the center surface; thicken it about the middle; and add a full round on each edge.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Now you will see the true and warped section at the ends when you twist metal in this manner.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG alt="flyer_stick.PNG" class="jive-image image-1" src="https://community.ptc.com/legacyfs/online/89911_flyer_stick.PNG" style="height: auto;" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 21 Jul 2015 05:32:33 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30781#M78985</guid>
      <dc:creator>TomD.inPDX</dc:creator>
      <dc:date>2015-07-21T05:32:33Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30782#M78986</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;In sheet metal we have twist option. that may be useful for your need. &lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 22 Jul 2015 09:35:10 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30782#M78986</guid>
      <dc:creator>emathivanan</dc:creator>
      <dc:date>2015-07-22T09:35:10Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30783#M78987</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;SPAN class="hps"&gt;I think it&lt;/SPAN&gt; &lt;SPAN class="hps"&gt;will be&lt;/SPAN&gt; &lt;SPAN class="hps"&gt;like&lt;/SPAN&gt; &lt;SPAN class="hps"&gt;when you&lt;/SPAN&gt; &lt;SPAN class="hps"&gt;use&lt;/SPAN&gt; &lt;SPAN class="hps"&gt;a blend&lt;/SPAN&gt; &lt;SPAN class="hps"&gt;rather than&lt;/SPAN&gt; &lt;SPAN class="hps"&gt;a helical&lt;/SPAN&gt; &lt;SPAN class="hps"&gt;sweep.&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 23 Jul 2015 07:56:01 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30783#M78987</guid>
      <dc:creator>blim</dc:creator>
      <dc:date>2015-07-23T07:56:01Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30784#M78988</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;The sheet-metal twist feature acts much like the warp feature.&lt;/P&gt;&lt;P&gt;You also have to make up for the offset side where thicken in a non-sheet-metal part can offset equally on both sides.&lt;/P&gt;&lt;P&gt;And a few other undesirable requirements for this case.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I played with spinal bend in Creo 3 last night.&amp;nbsp; It too has some interesting bugs by not closing the ends by default.&lt;/P&gt;&lt;P&gt;Fortunately I got it to work but it had me concerned for about a half hour.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 23 Jul 2015 14:30:20 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30784#M78988</guid>
      <dc:creator>TomD.inPDX</dc:creator>
      <dc:date>2015-07-23T14:30:20Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30785#M78989</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;There are also other ways to control end conditions.&amp;nbsp; This one starts and ends tangent to the longitudinal axis, but reverses direction.&lt;/P&gt;&lt;P&gt;&lt;IMG alt="TWIST-01.jpg" class="jive-image image-1" src="https://community.ptc.com/legacyfs/online/90003_TWIST-01.jpg" style="height: auto;" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 23 Jul 2015 16:42:32 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30785#M78989</guid>
      <dc:creator>Patriot_1776</dc:creator>
      <dc:date>2015-07-23T16:42:32Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30786#M78990</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;STRONG style="text-decoration: underline;"&gt;IF&lt;/STRONG&gt; it does not need subsequent features that will prevent it from being a sheetmetal part.&amp;nbsp; That's my main issue with sheetmetal.&amp;nbsp; There should be sheetmetal FEATURES that you can use at any time in the middle of a regular part.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 23 Jul 2015 16:46:29 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30786#M78990</guid>
      <dc:creator>Patriot_1776</dc:creator>
      <dc:date>2015-07-23T16:46:29Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30787#M78991</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;IMG alt="teist2.JPG" class="jive-image image-1" src="https://community.ptc.com/legacyfs/online/90011_teist2.JPG" style="height: 811px; width: 620px;" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 24 Jul 2015 01:08:38 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30787#M78991</guid>
      <dc:creator>Inoram</dc:creator>
      <dc:date>2015-07-24T01:08:38Z</dc:date>
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      <title>Re: Helix sweep, flat end</title>
      <link>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30788#M78992</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;see if this helps:&lt;/P&gt;&lt;P&gt;&lt;IMG alt="ddna.JPG" class="jive-image image-2" src="https://community.ptc.com/legacyfs/online/90014_ddna.JPG" style="height: 331px; width: 620px;" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 24 Jul 2015 04:00:09 GMT</pubDate>
      <guid>https://community.ptc.com/t5/3D-Part-Assembly-Design/Helix-sweep-flat-end/m-p/30788#M78992</guid>
      <dc:creator>BHOoi</dc:creator>
      <dc:date>2015-07-24T04:00:09Z</dc:date>
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