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Assembly sketch layout (skeleton) vs. the AAX module skeleton parts

dgschaefer
21-Topaz II

Assembly sketch layout (skeleton) vs. the AAX module skeleton parts

Correct me if I'm wrong, but don't you need AAX to create copy & publish
geometry features?  We have AAX, so I don't know.  If so, that's the big
benefit of AAX, not the skeleton part.

Doug Schaefer

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Doug Schaefer | Experienced Mechanical Design Engineer
LinkedIn
3 REPLIES 3

You do need AAX to create pub and copy geoms.

Doug,

Oops! You are correct. I also have AAX functionality, and in my original
response was not thinking about access to copy and publish geoms relative to
the skeleton part itself. I completely agree with you. Relative to the topic
at hand, the reason for needing AAX is not to gain skeleton functionality,
but instead to be able to easily control the passing of product design
intent info from one model to another.

Scott

Here is a summary of the information I received on skeleton model creation
in Pro-E. Following the bullet points, I pasted the longer email
descriptions at the end.

. When working with a data manager (Intralink/Windchill), isolating
your design intent into skeletons enables you to keep track of changes in a
group of designers. A skeleton getting 'out of date' is giving another
message than an assembly getting 'out-of-date'.

o We tend to reuse skeletons 'read-only' in assemblies, other than the
original one. This way, we interchange the interfaces between assemblies.



. The reason for needing AAX is not to gain skeleton functionality,
but instead to be able to easily control the passing of product design
intent info from one model to another



. My opinion is that the only benefit is that in drawing they're
automatically not show in the BOM. Personally I think you have more
flexibility from a modeling view point to just use a regular part. Until a
few releases ago there were major limitations with pro/e's dedicated
skeleton parts. These have mostly been corrected now.




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