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Hello,
I use the auto exploded in Creo to explode my assembly. However, the result is very weird like the photo attached. Does anyone know the reason? In addition, what is the principle of the auto exploded in Creo?
(I guess maybe it relies on the relation between the parts,but I am not sure... )
Thank you for your help!
Solved! Go to Solution.
Auto-exploding, in my experience, has never given me something I can use. It seems to apply a "distance" type of effect to any coincident constraints, and do a bunch of other strange things to other types of constraints. What I learned from countless attempts was to NOT use the auto-explode as a starting point for what I want. I instead create a new exploded state and manually move the components.
The biggest time-saver for me is to turn on/off the move option that is something like "move dependent" or "move children" so the bits you have constrained to a main component go along with that part when you move it. Other than that, it's a really tedious thing to get exploded assemblies exactly the way I want them.
Auto-exploding, in my experience, has never given me something I can use. It seems to apply a "distance" type of effect to any coincident constraints, and do a bunch of other strange things to other types of constraints. What I learned from countless attempts was to NOT use the auto-explode as a starting point for what I want. I instead create a new exploded state and manually move the components.
The biggest time-saver for me is to turn on/off the move option that is something like "move dependent" or "move children" so the bits you have constrained to a main component go along with that part when you move it. Other than that, it's a really tedious thing to get exploded assemblies exactly the way I want them.