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Determining the right Mechanism in creo

CC_9824097
4-Participant

Determining the right Mechanism in creo

Hello,

 

I have 2 parts as shown below, ive made the parts so that the top sits flush with the bottom part. I want to be able to pivot the top part slightly so Its angle changes only by a couple of degrees either side. I've tried to use the cylinder mechanism however because my shape is more of an oval than a sphere, a collision occurs when i pivot the top part.

 

Are there any other mechanisms that might work for this situation in order to pivot the top part without collisions? 

 

Thank you in advance!    

10.png

2 REPLIES 2

Have you tried using a pin constraint? That seems like it might be what you're after. You can limit the rotation to avoid collision.

If both of them are oval, and both are a different oval (the upper one having smaller major axis) so one can move on the other (Am I right so far?), you'll have to use application->mechanism->CAM connection. Then either you enable collision detection on your assembly (which may or may not work depending on your luck mostly), or you set and angle offset constraint.

 

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