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Hello,
I have two questions.
Is there a way to determine where is the redundancy while performing a mechanism analysis?
For example, let's say that you assemble a mechanism and check all the steps previous to the analysis (motion axis settings, dragging operations, reconnect etc.)
Now you run an analysis and when you measure the redundancies Boom! Your model has 6 redundancies!
So, in other words, what's your advice to find such redundancies? (Besides checking the connections one by one, or adding constraints in the analysis dialog box) Is there a way to find the exact connection that creates such redundancies?
The second question,
I know that redundancies are important because it ensures the quality of the analysis, but..
Is this absolutely true?
Thanks!
Solved! Go to Solution.
Redundancies are a "System" measurement you can select to monitor. You will not know where the redundant DOF is, but at least you'll know to look. You can run your mechanism one link/member at a time to see where the redundancy is added. Redundancies in an analysis can be bad if you need to resolve accurate loads at each joint and two (or more) are redundant - the solver may not split them properly. The total loading should be accurate, but it may not calculate how the load is divided between the two.
Redundancies are a "System" measurement you can select to monitor. You will not know where the redundant DOF is, but at least you'll know to look. You can run your mechanism one link/member at a time to see where the redundancy is added. Redundancies in an analysis can be bad if you need to resolve accurate loads at each joint and two (or more) are redundant - the solver may not split them properly. The total loading should be accurate, but it may not calculate how the load is divided between the two.
Yes and No.
This is the important thing "The total loading should be accurate, but it may not calculate how the load is divided between the two." You are right. I solved the problem thanks to you, but it wasn't an assembly-connection problem.
The thing is that while assembling, I decide to put the final part as an "eraser part", I haven't modeled correctly that part yet, it was like a basic representation of the real part, so it causes a huge collision in the assembly. That huge collision, causes that the system wasn't able to "calculate how the load is divided between the two.". I did run my mechanism one member at time, and yes, that was the result.
In conclusion, be aware of huge collisions, it causes redundancies.
Look what I just found
So now, I have more questions than ever