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Hi everyone,
normally in the skeleton model solid geometry is not used.
Is this still the case with the advent of multi-body?
Have any of you tried using solid geometry in the skeleton model?
Do you think there are any advantages?
Floryn
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I would say that in general, solid geometry in a skeleton is still not considered a best practice. In some scenarios it could be warranted to include solid geometry and it is possible to have multiple bodies in a skeleton model.
To determine any advantage it may have, it would need to be done in the context of the design intent required to be captured and managed in Creo.
I would say that in general, solid geometry in a skeleton is still not considered a best practice. In some scenarios it could be warranted to include solid geometry and it is possible to have multiple bodies in a skeleton model.
To determine any advantage it may have, it would need to be done in the context of the design intent required to be captured and managed in Creo.
I have used multibody in skeletons. We use them for customer envelopes and keep out zones.
It is still the case that they do not count towards mass. There will be a mass if you run mass properties at the skeleton level but not at the assembly level that it gets assembled into (Creo ignores them from a mass perspective)
I would never use solids in a skeleton. I would only use surfaces/quilts. I can't see any need to use a solid.