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Ray Tracing(?)

JWayman
1-Newbie

Ray Tracing(?)

Good morning.
I have a project in which we want to show the shading or occlusion effect of
one component on the field of view of another. For example, I might have a
point source lamp producing a cone of light, placed on the upper surface of
a part. How can I show the visibility or otherwise of that light cone from
various viewing points around the part?
I imagine I could just place a light and render the thing, but in my
(limited) experience, placing lights is a bit hit and miss and whenever the
view point is changed the render is lost and has to be re-done.
Is there a slick way to do this?
I want to produce some views for a powerpoint, and I would also like to be
able to show it in Pro/E as I rotate the view.


WF2, m220


Thanks,
3 REPLIES 3

Let me know if you figured out how to do this.  I have a similar application and want to model a "cone of light".

I have a similar need, but would like to place the light inside a CREO assembly and see what light radiates out of that assembly.  Does CREO have the ability to do this?  If not, does anyone have any suggestions?

Chris3
19-Tanzanite
(To:gpallas294421)

Not exactly what you are looking for, but the attached PTC/User presentation might be useful for other people that stumble across this thread.

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