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Using multi body is a breeze

Michael
15-Moonstone

Using multi body is a breeze

First I imported some dentures I found on google and used view>images>import to place it on a plane. Then I scaled it according to an 8mm diameter hole for a tooth. I traced it by creating a sketch roughly in this shape and extruded it as a body. Then I created an offset curve and put 8mm circles along it spaced out. This allowed me to extrude the holes for magnets. I mirrored the entire body on a plane at 30mm which gave me the ability to create the hinge and stop in context. I merged all the bodies and split them along a hinge cut away. An auto round on all bodies and it looked good enough to print. I exported each body as a part and printed in ASA red. 

It was fun and multi-body changed the way I design. 

Download here:

A41A0081-0386-4BDA-9B01-48700B943CDA.jpeg

Michael P Bourque
Boston Regional User Group
1 REPLY 1
Patriot_1776
22-Sapphire II
(To:Michael)

That's actually pretty funny, I can see people wanting to buy that.

 

Not a fan of multi-body modeling, it can cause serious issues.  I can do the same with surfacing and have more flexibility.

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