surface modeling: impossible to delete surfaces
I am doing a lot of stuff where I take surface geometry from various existing parts (solids) and combine them with new surfaces to create new parts that fit together with existing parts. But I am having a lot of issues in the step of taking existing surface geometry and trimming it down/merging it with new stuff to then be solidified.
Basically, when I take a complicated surface and try to trim it with a datum plane or whatever, lots of times little framents of the old surface don't go away like they are supposed to. So I have get quilts that are made up of disparate little pieces of surface. No matter how many different ways I try to get rid of the abberational surface bits, they seem to be impossible to get rid of. As a result of this, it's impossible for me to make new parts that incorporate needed existing surface geometry -- anytime I want to solidfy something, one or more of the involved quilts is invalid because of some invalid garbage that ProE considers part of the same quilt.
Anyone know what I am talking about? Anyone have any suggestions on how to avoid the problem?
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