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MDO issues fixed in WF5?

MikeFoster
2-Guest

MDO issues fixed in WF5?

All,



Now that WF5 is in Pre-production I wonder if any of you can tell me
whether my two primary issues with MDO have been addressed:



1. You cannot put loads (frictions, springs, etc.) or servo motors
on a ball joint because it has no axes. There is no other joint or
combination of joints available as a workaround. In Mechanica Motion the
joint I used for this was called a Gimbal joint.



2. You cannot attach the camera to any body except ground. In
Mechanica Motion (independent mode) I could attach the camera to any of
the moving bodies.



Are gimbal joints and camera-on-body implemented in WF5-MDO?



Since Mechanica Motion was retired our workaround has been to do our
analyses with MSC/ADAMS. This relatively specialized tool is not really
geared for the more casual Pro/E designer/engineer.



Thanks,



Mike Foster



ATK Space




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