These are a few of the responses I received... THANK YOU to everyone who responded in a VERY timely manner! I just needed a quick and dirty fix (so my angles aren't perfect, but I get the idea, this was only for a visual for some others) So just setting the limits to an angle was my best way of doing it... If I needed a more precise setting, I would go through the collision detection. Thanks! ~Nick ---------------------------------------------------------- Nick, You need to set joint limits so that the hinge (or whatever) stops at the actual physical limits. That needs to be done in the Mechanism package. Once it's set in Mechanism you can play all you want in assembly mode by moving the packaged component (that's what PTC calls it) and anything that properly constrained to it. Rich ---------------------------------------------------------- Set the joint axis limits. its not smart enough to know interference but you can set an operating angle etc. -- Jeremy M. Wright ---------------------------------------------------------- Hi Nick,
You can quickly and easily see component interference in Assembly while dragging components during kinematic studies. You can configure the various collision settings depending on the results being examined:
Right-click here to download pictures. To help protect your privacy, Outlook prevented automatic download of this picture from the Internet. *<outbind: 36-00000000f3dc01a326424947af7fd07d9cf7a8fc0700818c5dcdd6adfa408d8e034a95b703e9000003b263340000ba3424ecc8a1364f94167cf7bbcce6550000003ff9650000=" picexporterror="> Intersecting Volume: During assembly dragging, the intersecting volume highlights and updates in real time during the movement of the components as they intersect.
Right-click here to download pictures. To help protect your privacy, Outlook prevented automatic download of this picture from the Internet. *<outbind: 36-00000000f3dc01a326424947af7fd07d9cf7a8fc0700818c5dcdd6adfa408d8e034a95b703e9000003b263340000ba3424ecc8a1364f94167cf7bbcce6550000003ff9650000=" picexporterror="> Stop on Collision: When a component is being moved and intersects with another component, the component stops when the surfaces come into contact. The components are not permitted to pass through one another.
Right-click here to download pictures. To help protect your privacy, Outlook prevented automatic download of this picture from the Internet. *<outbind: 36-00000000f3dc01a326424947af7fd07d9cf7a8fc0700818c5dcdd6adfa408d8e034a95b703e9000003b263340000ba3424ecc8a1364f94167cf7bbcce6550000003ff9650000=" picexporterror="> Push on Collision: When a component is moved and collides with another component with remaining degrees of freedom, the moving component pushes the other component out of the way in the direction of the movement of the dragged component.
simple... just add limits to your pin joints as appropriate. Go to mechanism, model, jt axis settings... set a reference first as this will make life easier, then go to the limits tab... Unfortunately, Pro/E doesn't know when two parts "hit", so it might take you a bit to figure out. You might try working thru the model tree one joint at a time. That way you can drag things around and note when interferences occur. You could even get tricky and define a full 360ú swing motion, an analysis feature for part clearance, and then use the results of this to dictate just what angles of motion are possible...
hope this helps...
Paul Korenkiewicz
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