Sim Gurus,
Please help me understand how MDO calculates frictional forces in WF2.
I have defined a three-pin connection mechanism to represent a ball joint since the MDX ball connection does not allow definition of limits or friction. I can define friction on a pin connection, but I feel like I need to define a pre-load to represent the joint stiffness of the assembled, but otherwise unloaded, joint. Is there a way to define this initial stiffness? Does MDX use F=ÃÂõN to calculate frictional forces or does it calculate as a function of velocity?
Are there any upcoming improvements to WF that will make this possible? Am I reaching beyond the capabilities of Pro/E for this one? Ok, that's enough questions for a Tuesday.
Thanks in advance!
Steve Barnhart
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