Springs: to ground VS simple
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Notify Moderator
Springs: to ground VS simple
Creo 8.0.11
The usage of "to ground" springs is not supported in non linear analysis but linear one is permitted. So I want better understand the main difference between them.
SIMPLE
You can write a function to establish the relation F=k*x.
Only one constant for linear and rotation movements; so if I want the point forced not only in 1 direction, I must lay other springs.
It required two "supports", two ends that gonna be linked with spring.
TO GROUND
You can write a matrix with different direction constants.
Only one side of "ends" to specify because the first is obviously the ground and it's not required its specification.
========================================================================================================
QUESTION: Large Displacements Analysis --> why the solver give me an error if I want to replicate a ground sping with a simple spring linked with point and surface?
The first one, the "like ground one", is a point external of the geometry where I've putted a fix constraint (so the ground).
OK
NOK
To conclude the post, I ask for an explanation to better understand the use of spring with LDA.
Also because I wonder if springs could help to reach convergence in contact analysis.
Please Note: The file attached is a part of a bigger assembly and I used this for some tests (mesh, materials...).
Bye
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Notify Moderator
"Creo 8.0.11..."
The maximum I can use is Creo 3 😂
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Notify Moderator
Hi @gfraulini,
Thank you for your question.
Your post appears well documented but has not received further responses. I am replying to raise awareness. Hopefully, other community member/members will be able to help.
Also, feel free to add any additional information you think might be relevant.
Regards,
Vivek N
Community Moderation Team
