Here is a summary of what I learned so far... Pro/E Foundation does have animation built into it's Mechanism module. But, it does not seem to do / show flexible components. Using Mechanica was suggested as a work-around. Grabbing several screen shots and knitting them into a gif was another suggestion. The real solution is to use a package like Modo or Okino or Rhino/Flamingo/Penguin... Too much fun, not enough time... Thanks for your help - again! -Nathan
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The best format I've found to work is wave "obj". It is triangulation based like the others but has worked more consistently and also includes a materials file .mtl that transfers colors over.
Blender works well with .obj format exported from Pro/e. (wavefront .obj) The geometry can be heavy depending on how nice you'll want the models to look.
And I got a fix for that. Thake a look, I thought about it just now and it so works! It is incredible.
Got to pro/e open the part. Save as a step file or STL if you want. Then open GMSH (an FEA meshing program also open source like blender) and open that file up. Here we'll take the junk of the STL triangles and re-triangulate them using the 2-d meshing button. Open the options and make sure your maximum length is relative to what you want (distance between the points). Then just hit the button. Then go save as STL and import it in Blender.
This then allows you to use the cool features on blender where you can take a way detail in some parts and add detail in others. The meshes are 1000,000 times better than dealing with the slender triangles that STL makes (or OBJ in this case too). And you can mold things around because the mesh is very uniform.
I like it. Going from a 3d mesh to 2d mesh would be a nice feature to have. I can imagine how much geom reduction you'll have. I'll have to check it out when I get some time. Thanks,