I am starting to work with cast parts that need to be machined. We have been going back and forth on the best way to handle cast parts (master model merge, inheritance features, data sharing shrinkwrap, family tabled cast instance, assemblies with the machined cuts) and wanted to get some feedback from others that model cast parts. What are the benefits and detriments to each.
Also, is there a way to get the cast part to show up in an assembly repeat region exploded BOM as a sub-level to the machined part? Since this is a model and draft question I am double posting it. Sorry if you get this twice.
Michael D. Oyster Design Engineer Hendrickson International Trailer Suspension Systems 2070 Industrial Place SE Canton, OH 44707-2641 USA