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how do you constrain to a floor when simulating?

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bp
Level 9

how do you constrain to a floor when simulating?

I have a simple bracket which is supposed to be bolted to a horizontal floor. See image for an example.

I would like to do some finite element analysis on the bracket.

A force is applied on the bracket vertically up.

How do I set-up the constraints properly? If I simply constraint the bottom surface of the bracket, the results are wrong, because in reality the bracket will only be constrained to the floor where the bolts are going into the floor!

If I only constrain a surface region on the top surface of the bracket where the bolt is touching the bracket, then its also no good, because in reality the bracket is unable to bend downwards (into the floor).

 

I would like to do it in part mode in CREO 2 simulate (and not assembly mode, where I would simply model a floor and bolt, because I only want to see deformations of the bracket).

Please help..

 

 

1833.jpg

18 REPLIES 18

Re: how do you constrain to a floor when simulating?

Hi bj p,

Have you tried modeling the floor and creating a contact analysis?

Re: how do you constrain to a floor when simulating?

Yes, but how do I make the bolts and floor infinitely stiff?

Re: how do you constrain to a floor when simulating?

Create a rigid link for the bolts and the floor. A rigid link prevents the part from deforming = infinitely stiff.

Re: how do you constrain to a floor when simulating?

Since you want the bracket to be able to separate from the floor but not penetrate it, I think you have no choice but to create an assembly and run a contact analysis.

I would model the floor as a large rectangular block, and create a material for it with an appropriate elastic modulus (you could use just a large number, say 10x - 50x the modulus of the bracket, although http://www.engineeringtoolbox.com/concrete-properties-d_1223.html suggests that concrete is actually less stiff than aluminium). You could constrain the other five faces of the 'floor' to keep it well supported, although a more realistic constraint might be to lock the underside and create a mirror constraint on each of the four sides.

For a simple approach you could define a surface region on the bracket where the head of the bolt sits, and use a rigid link to connect this to the floor; really, I think you should probably look into fasteners although I have no experience of these.

When viewing results, remember that you can set Location -> By Component and isolate just the part you want to view, although I don't think there's a way to view displacements relative to an arbitrary datum.

Re: how do you constrain to a floor when simulating?

Ok guys, thanks sofar..

Ive created a rigid link on the top-surface of the "floor", and constrained all other sides.

I got the following warning when the top-surface was also constrained while having the rigid link:

"The dependent side geometrical references may be in conflict with another rigid/weighted link or constraint".


I have made the floor-bolts part of the floor .prt so I dont need to create constraints for those..

So far so good.

Ive placed a simple horizontal bolt trough the bracket clevis-arms, and put a vertical force on the surface of the bolt which pulls the bracket up.

When I run a simulation I get a warning for these surfaces:

"A portion of the highlighted load/constraint is applied to an internal surface"

So how do I make CREO understand that this bolt is infinately stiff and will apply a simple force on my bracket without error?

This horizontal bolt has a head and a screw, so the clevis arms should be able to bend outwards, otherwise I would simply apply the force vertically on the clevis-arm holes.

Re: how do you constrain to a floor when simulating?

For the horizontal bolt, make another rigid link and select all surfaces of the bolt. Don't forget to set up your contact surfaces.

I did a quick test and had success. For the floor and integrated mounting bolts, I made all surfaces part of the original rigid link except for the bottom of the floor where the constraint was applied.

You can see from the image that Creo treats the bolts and floor as infinitely rigid because they have no stress....infinitely rigid = no nodal displacement = no stress. To get the rigid parts to look the way they do below, I set my legend lower limit really small and changed the lower limit color to light gray. For the image of just the bracket, I did as Jonathan suggested and isolated the bracket in the display location tab. Not a real thought out run, just something real quick to show the method.

bracket0.JPGbracket1.JPGbracket2.JPG

Re: how do you constrain to a floor when simulating?

Usually in Mechanica, warnings are just warnings - not errors. You can still continue.

Read them and take note, but then just look at your results critically and decide for yourself whether they're valid.

@Neo: ah, now I understand what you mean by using a rigid link on a component to make it infinitely stiff - neat!

I'm still not sure why the OP wants to make the adjacent parts over-stiff, but there we are...

Re: how do you constrain to a floor when simulating?

Thanks a lot,

Im using CREO 2 simulate.

So at model setup, I select "free".

Then at the "Refine model" tab, I select "interface" and select the bracket and floor.

I do the same for bracket and horizontal bolt.

If I now run analysis, I have to select "nonlineair/use histories" otherwise Ill end up with lots of errors saying the bolt isnt constrained. I have no experience with nonlineair mode..

There are two steps, 0 at time 0 and step 1 at time 1, which shows results.

I still get two remarks:

" The contact area is non-zero for zero load

factor because there is initial interpenetration

(interference fit) in at least one contact

region or presence of fastener(s) with preload. "

and

" One or more measures were evaluated at (or close to) results singularities.

The values of these measures may be inaccurate, and you must use engineering

judgement when interpreting them. These measures are noted with an asterisk

following the name. "

Thanks sofar!

Re: how do you constrain to a floor when simulating?

@ OP - Sounds like you opted to create the contact surfaces manually, which is fine. You can also have Creo create them for you, along with measures, etc. by selecting "Detect Contacts" from the pulldown instead of "Interface".

You need to make sure that your parts are "contact" and not free. Originates from what interface you are in. The deafault behavior of Simulate is to go into "bonded" interface (Home --> model setup). Look in the lower left corner of your screen, it should say what mode you are in. In bonded mode all assembly parts that are in contact are considered bonded together unless you otherwise tell Creo that they are free or in contact. So by telling Creo to make them free, they are no longer bonded but also cannot come in contact with each other; hence Creo thinks that the bolt is unconstrained. Long winded explaination just to say that you just need to change the connection to contact if you are in bonded interface.

As for singularities, this can be a result of many things. But in this case, it can be the result of missing a surface on part that you made infinitely stiff.....a change from infinitely stiff to normal in the same part is an infinite jump and will create a singularity...look for stress gradients in parts that should be infitely stiff, there shouldn't be any. Verify the material properties. Sharp re-entrant corners, add a small radius where there is high stress. Your part could be failing, large deformations, etc. Then there are mesh refinements/adjustments but I won't go there for now.

@ Jonathan - From what I've seen, infinitely stiff parts can help to isolate the results when comparing from one software system to another....such as a group effort with multiple users and softwares...more apples to apples. Academic in nature....like a classroom/presentation setting, collaboration, exercise, or contest. That's my guess anyhow.