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Convert STL and Surfaces to Freestyle Sub-D Mesh

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Convert STL and Surfaces to Freestyle Sub-D Mesh

What if we were able to convert imported STL data and surfaces, whether imported or created, a single patch or a merged quilt, into a Freestyle sub-D mesh directly in Creo? 

 

Here's a scenario where I would benefit from this functionality:

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I'm working with an Automotive Clay Sculptor to convert a highly-stylized piece of bodywork into digital data that can be quickly modified and iterated. I scan the clay, convert to STL, them import into Creo. I convert the STL into a Freestyle sub-D mesh feature. I then work with the Stylist to iterate and refine the form. This happens very quickly due to the pushing and pulling of the mesh.

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Right now, I have to do this in a secondary software called Zbrush then import back into Creo as an .OBJ. This ability to import .OBJ files into Freestyle is a hug benefit. It's increased my efficiency and speed greatly - so thank you Freestyle Development Team. However, if I was able to eliminate this, it'd increase it even more. What do you say development team?!

 

Thank you for listening.

 

All the Best,

 

-Nathan