Enable the subdivision of a face in order to vary for example color.
Allows different regions of a solid to be tagged with different geometric controls for tightening/relaxing tolerances. Make sure these split regions are selectable for notes/GTols/colors to support 3D/MBD paradigm. PTC knows how to do it already (currently available in Sim to apply load/constraint to partial surf), but Core workaround is cumbersome and fairly advanced (adding/converting surfaces, managing visibility, ...).
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