Hello all and welcome to another blog post in this multibody blog series.
Todays topic: How to “position” a body.
You might wonder why I put the word position into quotes. The reason for this is that when we talk about positioning, many of us start thinking of positioning component-like objects. The fact that components have their system of reference (e.g. coordinate system including the origin) makes it natural to understand that positioning transforms that coordinate system from one location and orientation into another. Geometric bodies do represent a volume of geometry referring to the part’s reference system, therefore the positioning of geometric bodies should probably be better called “Moving” geometry. Anyway, after this introductory thought, I hope you enjoy the video illustrating how this is done in Creo. (and you won’t be surprised: we are going to use the “Move”-Feature for this workflow 😊)
When bullets 1 and bullets 2 are implemented both Move options can be integrated into 1. Depending on if the user is picking a reference or not, the dimension is from that picked reference and if the user is not picking a reference then the dimension is relative to the current position