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Hello,
I have edge handler selected by user from ProSelect API. This selected edge is in drawing view. I would like to know edge coordinates in terms of drawing sheet origin using pro toolkit.
What XYZ co-ordinate I will get if I will use API something like EdgeXYZEval? Will it be of assembly co-ordinate? If yes, how one can convert it to screen co-ordinate of drawing file?
Let me know if you need more clarification.
Any thought will be of great help on this.
Thanks and Regards
Ketan
Solved! Go to Solution.
Hi all,
Ketan please take a look at the code corrections.
ProAsmcomppath error is due to a part selection , the correct technique is to check for a NULL as an owner of ProAsmcomppath and reinit if this was the case or simply initialize matrix to identity matrix - the results would be the same.
I was not correct suggesting inverting matrix - this suggestion was related to drawing sheet matrix when you'll need to go from 'paper coordinates' to drawing coordinates - not needed in your case.
HIH.
Feliks.
Ketan Lalcheta wrote:
Hello,
I tried below code snippet:
/***************************************************************************
ProError status = PRO_TK_GENERAL_ERROR;
ProAsmcomppath objCompPath;
status = ProSelectionAsmcomppathGet(objSelection,&objCompPath);
if (status != PRO_TK_NO_ERROR){return status;}
{
ProModelitem mi = {(ProType)0,0,0};
status = ProSelectionModelitemGet( objSelection, &mi);
if (status != PRO_TK_NO_ERROR){return status;}
if( objCompPath.owner == NULL) {
status = ProAsmcomppathInit( mi.owner, NULL, 0, &objCompPath);
if (status != PRO_TK_NO_ERROR){return status;}
}
}
ProMatrix objMatrixCompAsm;
status = ProAsmcomppathTrfGet(&objCompPath,PRO_B_TRUE,objMatrixCompAsm);
if (status != PRO_TK_NO_ERROR){return status;}
ProView objView;
status = ProSelectionViewGet(objSelection,&objView);
if (status != PRO_TK_NO_ERROR){return status;}ProDrawing objDrawing;
status = ProSelectionDrawingGet(objSelection,&objDrawing);
if (status != PRO_TK_NO_ERROR){return status;}ProPoint3d objSelPoint;
status = ProSelectionPoint3dGet(objSelection,objSelPoint);
if (status != PRO_TK_NO_ERROR){return status;}
ProVector objSelPointTemp;
objSelPointTemp[0] = objSelPoint[0];
objSelPointTemp[1] = objSelPoint[1];
objSelPointTemp[2] = objSelPoint[2];ProName objViewName;
status = ProDrawingViewNameGet(objDrawing,objView,objViewName);
if (status != PRO_TK_NO_ERROR){return status;}ProMatrix objMatrixView;
//wrong
//status = ProViewMatrixGet(objDrawing,objView,objMatrixView);
//wrongstatus = ProDrawingViewTrfGet( objDrawing, objView, PRO_B_TRUE, objMatrixView);
if (status != PRO_TK_NO_ERROR){return status;}
//needed if you have drawing coordinates which are 'paper measurements' so to speak
//ProMatrix objMatrixSheet;
//status = ProDrawingSheetTrfGet(..., objMatrixSheet)
//ProMatrix objMatrixView_Inv;
//ProUtilMatrixInvert(objMatrixSheet,objMatrixView_Inv);
//if (status != PRO_TK_NO_ERROR){return status;}ProMatrix objMatrixCompAsm;
status = ProAsmcomppathTrfGet(&objCompPath,PRO_B_TRUE,objMatrixCompAsm);
if (status != PRO_TK_NO_ERROR){return status;}ProVector objSelPointAfterAsm;
//from component to assembly
status = ProPntTrfEval(objSelPointTemp,objMatrixCompAsm,objSelPointAfterAsm);
if (status != PRO_TK_NO_ERROR){return status;}
//from assembly to drawing
status = ProPntTrfEval(objSelPointAfterAsm,objMatrixView,objLeaderLocationFrmAsm);
if (status != PRO_TK_NO_ERROR){return status;}/***************************************************************************
let me know whether it is correct or not. In addition to that, ProViewMatrixGet API return -1.
THanks and Regards
Ketan
Hello all,
Ketan, here is a workflow:
- from the edge's ProSelection get ProAsmcomppath, ProDrawing and ProView
- get Point3d from ProSelection
- get assembly component path transformation from part to assembly
- get transformation from assembly to drawing view ( don't forget to invert )
- get transformation from drawing view to drawing sheet ( this one is optional)
- multiply transformation matrixes to get the total transformation
- transfer Point3d using the final matrix to view ( drawing) coordinates
HIH.
Feliks.
Thanks Feliks for this information.
Could you please help me from below step no 3 as I could reach till that point and could not find how to proceed further:
1. from the edge's ProSelection get ProAsmcomppath [ProSelectionAsmcomppathGet], ProDrawing [ProSelectionDrawingGet] and Proview[ProSelectionViewGet]
2. get Point3d from ProSelection [ProSelectionPoint3dGet]
3. get assembly component path transformation from part to assembly
4. get transformation from assembly to drawing view ( don't forget to invert )
5. get transformation from drawing view to drawing sheet ( this one is optional)
6. multiply transformation matrixes to get the total transformation
7. transfer Point3d using the final matrix to view ( drawing) coordinates
To conclude, I got 3D point of selection and transformation matrix of 3d point with respect to assembly. Now, I am not sure how to proceed.
Thanks and Regards
Ketan
Hello,
I tried below code snippet:
/***************************************************************************
ProError status = PRO_TK_GENERAL_ERROR;
ProAsmcomppath objCompPath;
status = ProSelectionAsmcomppathGet(objSelection,&objCompPath);
if (status != PRO_TK_NO_ERROR){return status;}
ProView objView;
status = ProSelectionViewGet(objSelection,&objView);
if (status != PRO_TK_NO_ERROR){return status;}
ProDrawing objDrawing;
status = ProSelectionDrawingGet(objSelection,&objDrawing);
if (status != PRO_TK_NO_ERROR){return status;}
ProPoint3d objSelPoint;
status = ProSelectionPoint3dGet(objSelection,objSelPoint);
if (status != PRO_TK_NO_ERROR){return status;}
ProVector objSelPointTemp;
objSelPointTemp[0] = objSelPoint[0];
objSelPointTemp[1] = objSelPoint[1];
objSelPointTemp[2] = objSelPoint[2];
ProName objViewName;
status = ProDrawingViewNameGet(objDrawing,objView,objViewName);
if (status != PRO_TK_NO_ERROR){return status;}
ProMatrix objMatrixView;
status = ProViewMatrixGet(objDrawing,objView,objMatrixView);
if (status != PRO_TK_NO_ERROR){return status;}
ProMatrix objMatrixView_Inv;
ProUtilMatrixInvert(objMatrixView,objMatrixView_Inv);
if (status != PRO_TK_NO_ERROR){return status;}
ProMatrix objMatrixCompAsm;
status = ProAsmcomppathTrfGet(&objCompPath,PRO_B_TRUE,objMatrixCompAsm);
if (status != PRO_TK_NO_ERROR){return status;}
ProVector objSelPointAfterAsm;
status = ProPntTrfEval(objSelPointTemp,objMatrixCompAsm,objSelPointAfterAsm);
if (status != PRO_TK_NO_ERROR){return status;}
status = ProPntTrfEval(objSelPointAfterAsm,objMatrixView_Inv,objLeaderLocationFrmAsm);
if (status != PRO_TK_NO_ERROR){return status;}
/***************************************************************************
let me know whether it is correct or not. In addition to that, ProViewMatrixGet API return -1.
THanks and Regards
Ketan
Hi all,
Ketan please take a look at the code corrections.
ProAsmcomppath error is due to a part selection , the correct technique is to check for a NULL as an owner of ProAsmcomppath and reinit if this was the case or simply initialize matrix to identity matrix - the results would be the same.
I was not correct suggesting inverting matrix - this suggestion was related to drawing sheet matrix when you'll need to go from 'paper coordinates' to drawing coordinates - not needed in your case.
HIH.
Feliks.
Ketan Lalcheta wrote:
Hello,
I tried below code snippet:
/***************************************************************************
ProError status = PRO_TK_GENERAL_ERROR;
ProAsmcomppath objCompPath;
status = ProSelectionAsmcomppathGet(objSelection,&objCompPath);
if (status != PRO_TK_NO_ERROR){return status;}
{
ProModelitem mi = {(ProType)0,0,0};
status = ProSelectionModelitemGet( objSelection, &mi);
if (status != PRO_TK_NO_ERROR){return status;}
if( objCompPath.owner == NULL) {
status = ProAsmcomppathInit( mi.owner, NULL, 0, &objCompPath);
if (status != PRO_TK_NO_ERROR){return status;}
}
}
ProMatrix objMatrixCompAsm;
status = ProAsmcomppathTrfGet(&objCompPath,PRO_B_TRUE,objMatrixCompAsm);
if (status != PRO_TK_NO_ERROR){return status;}
ProView objView;
status = ProSelectionViewGet(objSelection,&objView);
if (status != PRO_TK_NO_ERROR){return status;}ProDrawing objDrawing;
status = ProSelectionDrawingGet(objSelection,&objDrawing);
if (status != PRO_TK_NO_ERROR){return status;}ProPoint3d objSelPoint;
status = ProSelectionPoint3dGet(objSelection,objSelPoint);
if (status != PRO_TK_NO_ERROR){return status;}
ProVector objSelPointTemp;
objSelPointTemp[0] = objSelPoint[0];
objSelPointTemp[1] = objSelPoint[1];
objSelPointTemp[2] = objSelPoint[2];ProName objViewName;
status = ProDrawingViewNameGet(objDrawing,objView,objViewName);
if (status != PRO_TK_NO_ERROR){return status;}ProMatrix objMatrixView;
//wrong
//status = ProViewMatrixGet(objDrawing,objView,objMatrixView);
//wrongstatus = ProDrawingViewTrfGet( objDrawing, objView, PRO_B_TRUE, objMatrixView);
if (status != PRO_TK_NO_ERROR){return status;}
//needed if you have drawing coordinates which are 'paper measurements' so to speak
//ProMatrix objMatrixSheet;
//status = ProDrawingSheetTrfGet(..., objMatrixSheet)
//ProMatrix objMatrixView_Inv;
//ProUtilMatrixInvert(objMatrixSheet,objMatrixView_Inv);
//if (status != PRO_TK_NO_ERROR){return status;}ProMatrix objMatrixCompAsm;
status = ProAsmcomppathTrfGet(&objCompPath,PRO_B_TRUE,objMatrixCompAsm);
if (status != PRO_TK_NO_ERROR){return status;}ProVector objSelPointAfterAsm;
//from component to assembly
status = ProPntTrfEval(objSelPointTemp,objMatrixCompAsm,objSelPointAfterAsm);
if (status != PRO_TK_NO_ERROR){return status;}
//from assembly to drawing
status = ProPntTrfEval(objSelPointAfterAsm,objMatrixView,objLeaderLocationFrmAsm);
if (status != PRO_TK_NO_ERROR){return status;}/***************************************************************************
let me know whether it is correct or not. In addition to that, ProViewMatrixGet API return -1.
THanks and Regards
Ketan
Thanks a lot Feliks.
It worked. Appreciate your effort to make me understand in detail.
Regards
Ketan
I use this method <ProDrawingViewTransformGet>,Translate the (0,0,0)point from the 3D model to 2D drawing origin.