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Why is my KBody reversed?

Cory
7-Bedrock

Why is my KBody reversed?

First, I'm not sure if this is the correct forum for GRANITE questions. If not, please point me to the appropriate community.

 

I'm creating a KBody instance and for some reason KBody::IsReversed() is returning true. When I ask the triangulator to create tristrips for me, they are coming back with the normals pointing inwards. Is it up to me to reverse the tristrips and normals? 


Cory

ACCEPTED SOLUTION

Accepted Solutions
Cory
7-Bedrock
(To:anursingh)

I did get a response from GRANITE tech support. Unfortunately it wasn't what I wanted to hear. There isn't much I can do. Essentially, it's just the way the API works.

 

FWIW, I was following the procedure from task 9 in the GRANITE User Guide.

 

 

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2 REPLIES 2
anursingh
Moderator
(To:Cory)

Hi @Cory,

Thank you for your question. 

Your post appears well documented but has not yet received any response. I am replying to raise awareness. Hopefully, another community member will be able to help.

 Also, feel free to add any additional information you think might be relevant. It sometimes helps to have screenshots to better understand what you are trying to do. 

 

Regards,

Anurag 

Cory
7-Bedrock
(To:anursingh)

I did get a response from GRANITE tech support. Unfortunately it wasn't what I wanted to hear. There isn't much I can do. Essentially, it's just the way the API works.

 

FWIW, I was following the procedure from task 9 in the GRANITE User Guide.

 

 

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