Here's the first, just delete the ".bmp" off the end for the .stp file. Attach the .sldprt file when finished, with the same coord sys location.
Bring it!
Here's a link: https://forum.solidworks.com/thread/106111
Looks like the creo file is smoother, more robust, and with fewer features.
Here's my "Crow" chocolate (can't afford the pricier "Dove" stuff...).
The top is perfectly spherical, with a smoooth transition to a triangular surf. See if you can;t get that smoothness....
Here's some wire routing around a toroid. See how I perfectly smoooothly transitioned from a helical trajectory to a right angle, in the winding itself and in the ends termination.
And I got a bunch of even tougher ones!
Frank, this proves nothing. Try actually reading peoples messages and supporting them, instead of pursuing your own personal glorification. You might be more likely to convince us 'doubters'.
Since you have used both systems to such a high level, what do you think are Creo's strengths are and what are SolidWorks strengths?
You're obviously not following the forums closely then. Look at the fuselage thread. 😉
The most annoying thing with Creo has turned into this thread!!!
You all sound like little children...my toy is better than your toy, so prove it.
But.....my toy IS better..... 😉
100 turn limit on sweeps: https://forum.solidworks.com/thread/106825
Can't do spherical trajectories: https://forum.solidworks.com/thread/107051
Here's another one they could "sorta" solve, but it took 5 features in SolidQuirks to creo's 2, and the radii were wrong, or were not automatically correct per how it would actually be wound. It seems you'd have to do this for EVERY outer loop unless I'm mistaken, and, well, if it was 100 plus loops.....
https://forum.solidworks.com/thread/106247
So, I'm still not seeing how S/Q uses less features less mouse clicks, blahblahblah......
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