How to catch intersection point of crossing 3D arcs
I have a problem or lack of understanding of catching the intersection point between two 3D lines. When I make two straight 3D lines that cross each other I am not able to catch the intersecting point to attach another line to it. The only way I found is activating the UV plane. Doing that I can catch the point. But what do I have to do if the lines are crossing on the surface of a sfere?
Re: How to catch intersection point of crossing 3D arcs
if you are sure that they physically intersect try the options INTERSECT or TRIM. select the curves and go to EDIT menu to find these.
Another option is use a measure to find the distance between these two curves and save it as a feature. Once you do that, redefine and there is an option to create points on curve1 or curve2 or both where it is near to each other..