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Can it be plotted in MATHCAD Prime 8?

HOOD
10-Marble

Can it be plotted in MATHCAD Prime 8?

Hello, I'm new to MATHCAD. I was wondering if the following Dynamic Motions problem can be plotted in MATHCAD prime. If so, please show me how! The plot would need to be just like in the picture. Tennis racquet graph.png

ACCEPTED SOLUTION

Accepted Solutions
Werner_E
25-Diamond I
(To:HOOD)


@HOOD wrote:

Hello, I'm new to MATHCAD. I was wondering if the following Dynamic Motions problem can be plotted in MATHCAD prime. If so, please show me how! The plot would need to be just like in the picture. Tennis racquet graph.png


For those simple functions using "odesolve" is kind of overkill and was done for demonstration purposes only 😉

Werner_E_1-1650393270646.png

 

 

View solution in original post

8 REPLIES 8
ValeryOchkov
24-Ruby IV
(To:HOOD)

Thanks Valery for the link! I'm currently trying to get my kids interested in MATHCAD. They (myself included) may find it easier to understand with the help of your book.

 

 

Cheers!

ValeryOchkov
24-Ruby IV
(To:HOOD)

See please animations of this chapter

Celestial-Mechanics - PTC Community

 

Wow! These are all very interesting. Thanks for sharing!

Werner_E
25-Diamond I
(To:HOOD)


@HOOD wrote:

Hello, I'm new to MATHCAD. I was wondering if the following Dynamic Motions problem can be plotted in MATHCAD prime. If so, please show me how! The plot would need to be just like in the picture. Tennis racquet graph.png


For those simple functions using "odesolve" is kind of overkill and was done for demonstration purposes only 😉

Werner_E_1-1650393270646.png

 

 

HOOD
10-Marble
(To:Werner_E)

Werner, thank you very much! I greatly appreciate the "overkill" as well!

 

I have had MATHCAD for about a year now, but am just now finding the time to tinker with it. 

 

Cheers!

Werner_E
25-Diamond I
(To:HOOD)

One additional remark: Your pic uses vx and vy for the first derivatives of x and y. This can be done in Prime, too. But in this case you would have to solve not only for x and y but also additionally for vx and vy:

Werner_E_0-1650400465826.png

I considered this unnecessary as we could as well define

Werner_E_1-1650400561406.png

after the solve block in case vx is needed as a separate function.

 

 

HOOD
10-Marble
(To:Werner_E)

Ok, that makes sense. Thanks for the added info!

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