Whatmethods do you use to model an area of acomponent with texture. Let's add another rub...you only want to display it on a texture page of a drawing that displays the location of the texture for tooling. The detail portion for the actual component should not show texure. Perhaps a simp-rep with the texture feature in that rep?
I've always simply used a curve projected on the surface to indicate the texture area. Put that curve on a layer and turn it off for the drawing and on for the view where you need to see it. Call it out with a note.
We have recently been trying to do this with copied surfaces. Depending on where the texture breaks are on the parts it does mean sometimes you have to create surface copies and then create more surfaces to trim them to the appropriate break in textures. The issue we have with this is the glitch in WF5 is the controlling of layers in shaded views doesn't work quite right. If PTC can fix this it would seem to be a good way of showing different textures. We are currently controlling this with layers and thus the issue, so I might try using reps to see if that is a better approach. I am also interested to hear how others are doing this.