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vision_obscuration.avi

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vision_obscuration.avi

This Step by step video gives you the information to evaluate the vision obscuration of a manikin sitting into a cab.     It would allow you to generate a ''foot print'' on the ground of the manikin visibility.

then change the posture, change manikin and the analysis can be updated

Special thanks to Urs Simmler

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8 REPLIES 8

Re: vision_obscuration.avi

Hi this link no longer works can you re-post please

Re: vision_obscuration.avi

And it won't play in Windows 7 64 bit

Re: vision_obscuration.avi

I cannot get it to play with windows media player on win 7 64 or in quicktime.

Is this file saved with some special codec?

any chance you can post it to youtube or repost plain .avi without special codec, or plain .mov for quicktime?

Re: vision_obscuration.avi

Search the documents area for a video codec from Techsmith that I've added recently (I'm not able to add the link here). Hope it works.

Re: vision_obscuration.avi

The way this works is simple -

Place a point on the ground and another at the eye point. Create a curve from one point to the other, then create an analysis feature computing the distance from the enclosure to the curve. Group the target point, the curve and the analysis feature and then create a User Defined Analysis. This should create a colored field representing the distance values. Since all points obscured by the enclosure will have a distance to the curve of 0, the color represents the visibility of the ground plane from the view point.

Nice intro to using User Defined Analysis features.

http://download.techsmith.com/tscc/tscc.exe is a link to the codec.

Re: vision_obscuration.avi

Can't get this file to play either (even with the TechSmith codec installed).

Can somebody advise on the player/configuration needed for successful viewing?

Re: vision_obscuration.avi

I've just tried it in vlc media player and it works.

Re: vision_obscuration.avi

Thanks, Vincent -- VLC does indeed work (unlike all the others players I've tried: DivX, WM, RealPlayer etc).

Good to know that UDA (which we wrote back in the 90's) is still used.