I have a mechanism that is working well, but my problem pertains to components that contact and push one another. The WF3 functionality that allows for Collision Detection and pushing on contact works okay. It works best if I use the Partial Collision Detection and manually pick the parts that will hit.
So far, this works well when running a position analysis, but it seems that the collision detection settings are ignored when I run a Dynamic Analysis. I can replicate this collision detection using Cam connections with liftoff or slot connections, but this seems to be more of a hack approach, since I am identifying where contacts are between components. Can anyone steer me in the right direction for running a Dynamic Analysis where the system determines what is contacting and will push the models according to their constraints?
I have a mechanism that won't behave any more. I have to replace a weldment with two single plates, and when I now move the mechanism it starts to float around. There is another mechanism that I haven't touched and it starts floating around too. What could be the matter. Is there some way to investigate what's going on?
Is this the old CONTROL D fix? Control D resets the view planes somehow so that mechanism move instead of the view... worth a try... Thanks... Paul Korenkiewicz FEV, Inc. 4554 Glenmeade Auburn Hills, MI., 48326