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Publishing an experience with a model containing decals

Re: Publishing an experience with a model containing decals

Hi all,

Thanks for your answers. But i still find that the path to follow to get from a Creo Model using textures and decals to Thingworx Studio is a bit heavy.

So i tried to use the good old method that consist of adding 3D images and to place them on the appropriate location. (Which was ok for the model i'm working with as it's mainly stickers, buttons and LCD display). It worked pretty well.

But now i'm facing another issue : i would like to add a slider to control the rotation of the whole experience. So i'm adding the slider and bind the value to the rotation of the 3D model and the 3D images. Unfortunately, the 3D model turns clockwise and the 3D images reverse clockwise. Anything to to to simply modify the binding accordingly (such as value =Yrotation for one and value = Minus Y rotation  for the others) ? I would like to avoid to reposition the 3D model in a different coordinate system.

Thanks again for your help,

Re: Publishing an experience with a model containing decals

Hi,

I've not been able to get it to work using a ZIP file, but I can always get it to work using the following method:

1. Upload the MTLfile and all the images used for textures/

2. Upload the OBJ file and don't select the Run CAD Optimizer option

I've found that some of the models that I download from the internet are looking for the texture files in specific folders on the original uploader's computer.  So I open the MTL file in a text editor and remove any path information.  The textures and the OBJ file are then all in the same folder and I upload them into ThingWorx Studio as above and it works.

Regards,

Allan