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Why is Creo3 so old-fashioned?

Newbie

Why is Creo3 so old-fashioned?

Why is Creo3 so old-fashioned?

It reminds me of CAD programs that are 10-12 years old.

Can you install an add-in that can optimize the program? :-)

19 REPLIES 19

Re: Why is Creo3 so old-fashioned?

We would love to hear your opinion on what YOU think is an up-to-date CAD program.

Also, if you think Creo3 is old-fashioned, state WHY you think so. Nothing is gained by making a negatory comment without reasons why!

If you are new to Creo3, what is your prior CAD experience, if any?

I have been using CAD for almost 40 years, Applicon, Computervision Cadds4/4X, CATIA V5, Unigraphics 2/UG NX for 20 years, SolidWorks, Pro/Engineer since 2001 and maybe some others along the way.

Re: Why is Creo3 so old-fashioned?

I've used many other cad systems. (>30 years)

I used ProE back in 20001-2003, it was not user intuitive, when compared to Solidworks, Catia V5, Inventor, and another in-house developed program.

  I'm now using Creo 3.0, and I'm surprised by the lack of new development work on the user interface.  It takes several mouse clicks/holdkey (Ctrl or Alt) to accomplish what can be done in one or two mouse clicks in the others.  The ribbon requires you to make more selections to access a similar command.  I've also found out using the same extra-large assemblies is no better in Creo 3.0 than SolidWorks 2016.  Each has it's own Idiosyncrasies, but the fact that it takes longer (more user inputs) to do an operation in Creo 3.0 than in others, means it is not conducive to doing things fast.  I.M.H.O.

 

Re: Why is Creo3 so old-fashioned?

But what a CAD programs for you is new-fashioned? We're all intrigued.

Re: Why is Creo3 so old-fashioned?

We have worked with Creo for a long time.

We think that everything is better in for example SolidWorks 2016.

Everything takes a long time in Creo. There is no intuitiveness in Creo. Creo reminds me of SolidWorks 1996 or Windows 95.

:-)

Re: Why is Creo3 so old-fashioned?

OK,  I'll throw in my $.02 on this one...

First I'll say I know my perspective is a little biased.  I've been on Pro/E-Creo for 20 years,  and specializing in complex surface modeling for 16+ of that.  (plastics... vehicle interiors - class A vehicle exteriors - and complex structural castings with multiple interior cores)

I have recently (3 months) taken on a new client that has already committed to SolidWorks.  They want me to do heavy structural weldments and some other things,  but mostly weldments.  So,  I decided this might be a nice change of pace to take on as a side job.   I purchased a license of SW2016 went through all of the training video's and was surprised at how fast I picked up the basics.  Then I tried to actually design something...  I soon found out that the interface is sooooo different from Creo that I was not efficient...  AT ALL...   Things that would take me 20min in Creo were taking me 2 hrs in SW.    Searching through menus to find commands, learning what the command icon's look like, finding where to input information...   do I use the big green check box on the right,  or the little green check box on the left...   How do I know things are fully constrained while in sketcher mode...   It feels like I'm using creo sketcher without intent manager!    Very inefficient and very frustrating for me...

So,  how did I overcome...   I hired a SolidWorks Guy!

Now that I have seen SW in action by someone who is actually familiar with the software I will say that I'm pretty impressed with a couple of things,  and not so much with others.  

On the plus side---  multi-body weldment structures...  building 3D sketches and applying pre-defined structural shapes for beams and channels then merging and trimming the ends to create a complete weldment. Then being able to output a complete cut list from this structure...   WOW!   Way faster than I could have ever done it in Creo.   SW is definitely the right software package for this particular client.

On the not-so-plus side---  sketcher constraints 2D, and worse in 3D...  Its very easy to throw out a shape and let it float,  but it is very hard to explicitly control your design intent with proper dimension schemes and constraints.  Again,  It feels like Creo sketcher without intent manager...   And as good as my SW guy is, I see him struggle with this every day!  Also,  Complex surface modeling...   its just not there yet.  It reminds me of some of the struggles I faced in Pro/E surface modeling 16 years ago...  There is so much power and flexibility in what I can design now (and still explicitly constrain and control) that SW could not even dream of keeping up.  IMO!

So, with what I've learned in the last 3 months...

Is Creo old-fashioned and SW new-fashioned??...  IE:  Is Creo better than SW, or is SW better than Creo?

My answer:  It depends on what your doing!

Bernie

Bernie Gruman

Owner / Designer / Builder

www.GrumanCreations.com

Re: Why is Creo3 so old-fashioned?

I followed about this same path.  Long time Creo owner, UG NX, and recently a SW license.  UG was paid for so no foul.  Great package!  but I had to tell SW that I could not maintain their version of maintenance.  Not only is the software seriously lacking in usability and capability, SW depends on the VARs to provide support.  In order to report a serious bug, you have to go out of your way to tell the VAR to focus on the problem, not finding any possible way to not have to talk to SW proper.  I was asked why I didn't use SW with their collaboration tools, when I told the sales manager that I depend on Creo for drafting and that no converter will ever bring drawings in clean from Creo.  That the sales manager understood.

There is a lot in SW that Creo could adapt but I suspect they are locked in IP battles of simple functions.  Midplane constraints; 3D Sketches; unmerged solids... but they don't make up for the lack of sketcher features; reference types; layout...

Pro|E is enjoying it's 3rd makeover.  I think SW is catching up to Creo on the UI.  At this point, the only archaic part of Creo is the outdated apps that still have a WF or Pro|E interface.  That is still a fit & finish problem with Creo.  In my view, an embarrassing one.

Re: Why is Creo3 so old-fashioned?

Well stated Bernie,

We have had similar experiences but we work more with large assemblies and simulation and not with surfaces. We require the "fully defined sketches" option to be turn on in SW.

I am curious though ..... want is your experience with application and model stability of the two? Does one crash more often or do "good" model fail for some unknown reason when opened in future versions?

Kevin

Re: Why is Creo3 so old-fashioned?

The only thing that is old fashioned is our attitudes LOL

Creo is nothing short of an impressive set of communication tools.

Bart Brejcha

Design-engine.com

Re: Why is Creo3 so old-fashioned?

Kevin,   This is kind of a different discussion but...

I cant really speak for both.  Haven't used/observed SW in action long enough to really have a feel for stability.  Nor are we doing anything too complex with it that I would expect might make the software struggle.

Creo on the other hand is WAY more stable then it used to be.  I remember the old days when it was common to get kicked out 3 or 4 times a day.  My coworkers and I used to joke that if Pro/E didn't kick you out...  you're weren't working hard enough!    Now that I think about it,  I can hardly remember the last time Creo kicked me out.  Its been at least a month ago...   (In my mind this is a testament to Creo code, but also hardware and driver stability of a really good machine)  As for upward compatibility,  Creo has been very good.  Date code revs are rarely a problem (I might even say almost never)  and major revs are only a problem when PTC chooses to change the functionality of a feature.  (tweak replace comes to mind)  But these are also usually not a problem if your simply opening or reviewing an older model.  It only becomes a problem when you force a regen or try to modify something about the model...  Then you can expect to spend some time rebuilding.    Again,  Its WAY better now and the issues it does have now are issues that I would expect to see when working with older models.

Hope that helps.

Bernie