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Hello there,
I have recently updated my project to SDK 10.0 running in Unity 2020.3.14f1 . I followed through Vuforia's Unity migration guide. Just when I thought everything went successful for me…. I noticed that intended reset script (pic 1) for my model target does not reset/dump data from my extended tracking as my previous script from Vuforia Core Samples always did (pic 2). Could this be a some sort of bug and how can it be alternatively replace with this function: vuEngineResetWorldTracking(mEngine); ?
Any help would be highly appreciated!
Dan