I have recently updated my project to SDK 10.0 running in Unity 2020.3.14f1 . I followed through Vuforia's Unity migration guide. Just when I thought everything went successful for me…. I noticed that intended reset script (pic 1) for my model target does not reset/dump data from my extended tracking as my previous script from Vuforia Core Samples always did (pic 2). Could this be a some sort of bug and how can it be alternatively replace with this function:vuEngineResetWorldTracking(mEngine);?