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At this moment with Vuforia Studio 9.3.2, is possible to use Area Targets in our RA Experiences, ¿are there some examples or guides to implement this tracker?.
I am working with files from Matterport using their SDK and Area Target Generator, ¿is there anyone with experience in this?, I have somo problems with <target>_authoring.glb files.
Many thanks
Solved! Go to Solution.
Hi, you can rename the <target_name>_authoring.3dt to <target_name>_authoring.zip.
Then open it and copy the authoringMesh.glb out of it and rename it to <target_name>_authoring.glb.
Hi jgp
Would you describe the problems more clearly?
Hi @dsgnrClarK, yes the problem that I found is:
When I use the Area Target Generator to import in Vuforia Studio the app generates several files:
Hi, you can rename the <target_name>_authoring.3dt to <target_name>_authoring.zip.
Then open it and copy the authoringMesh.glb out of it and rename it to <target_name>_authoring.glb.
Hi @sebben , many thanks for your solution, I tried it and was correct is posibble to extract the <target_name>_authoring.glb file fron the 3dt file.
At the same time a tried another one different, was to extract this file from the unitypackage file and worked too.
But I have now another problem, I can´t use the Microsoft Surface Pro to work with the created experience, works very well in normal phone and in the Ipad Pro, but not in the Surface Pro tablet. I don´t know why. ¿¿??
Thanks again
Hi,
unfortunately Microsoft Tablets are not very well hardware for AR. You will not get good result with them.
Hi,
I met the same issue of missing <target_name>_authoring.glb file after the process from ATG.
But this solution didn't work fine for me.
I've renamed the <target_name>_authoring.3dt to <target_name>_authoring.zip, but no authoringMesh.glb found in it.
Hi @danielsang , it worked fine for me, I found the file created by ATG inside the zip.
You can also get it from the "unitypackage", if you have Unity, you import it and in the project you will have the glb.
But the first option was enough for me.
Hi @sebben, but, for Vuforia Studio I supposed, because with Unity work very well.
What is the tablet that you recommend??
Many thanks
Best regards
I can't really recommend one specific device.
Here is a list of recommended devices: https://library.vuforia.com/platform-support/recommended-devices
Hi @sebben, yes but in this list is Surface Pro too, and with my AR experience don´t work.
Beste regards.
There is also written :
NOTE: Area Targets are only supported on ARKit or ARCore enabled devices and the Microsoft HoloLens 2. VISLAM enabled devices are not supported.
So Area Targets are not supported for Surface... other features should work, but I believe also not that well as on ARKit and ARCored enabled devices.