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Hi @Ace_Rothstein ,
so far, I know there is no supported functionality to do this.
One possible a very simple option is to have a 2d image widgets with different size / Width and Height properties/ and to display the picture there. This will zoom the complete picture - but there is no possible to pan it. You cannot move the picture itself.
Possibly (I want to mention but did not test it) If you have 3d Images widget you can may be use the eye vector to move the picture to eye position to have some pan effect, but this requires some programming work to implement such functionality
What could work is to use some kind - glsl shader where you will implement the zoom pan functionality in the GLSL shader language / for 3d-Image widgets. I do not have such example but may, be you can find sample code for the shader implementation in GLSL/WebGl forums
Hi @Ace_Rothstein ,
so far, I know there is no supported functionality to do this.
One possible a very simple option is to have a 2d image widgets with different size / Width and Height properties/ and to display the picture there. This will zoom the complete picture - but there is no possible to pan it. You cannot move the picture itself.
Possibly (I want to mention but did not test it) If you have 3d Images widget you can may be use the eye vector to move the picture to eye position to have some pan effect, but this requires some programming work to implement such functionality
What could work is to use some kind - glsl shader where you will implement the zoom pan functionality in the GLSL shader language / for 3d-Image widgets. I do not have such example but may, be you can find sample code for the shader implementation in GLSL/WebGl forums