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Good morning.
I have two questions:
1. Does PTC plan to create some software to view Vuforia Studio Experiences on AR glasses similar to Hololens 2? Or maybe support Vuforia View for other AR glasses (for example Magic Leap 2) ?
2. If I will use Unity and Vuforia Engine library, I will be able to use .pvz files from Creo Illustrate in AR projects?
Solved! Go to Solution.
Hi @Pawel_D. ,
so far I know there is plans about support of further eyewear devices in the pipeline but there is no official information when and for each apps this will be released. So I believe that I saw that there is planed soon support for Vuforia Capture on Magic Leap (not sure 1 or 2) and possibly also for Vantage support. I do not know if there is plan for View app.
Currently supported for View app -here want to refer to Supported Devices and Operating Systems PTC Vuforia Studio Help:
http://support.ptc.com/help/vuforia/studio/en/#page/Studio_Help_Center%2Fcommon%2FViewSupportedReq.html
When there will be some change this will be documented there. Studio supports (View app) HoloLens 2 and Real wear (for the eyewear devices)
If you need a specific information about some devices , please, let me know, so I could ask PTC R&D (with internal ticket) if some information about development plans is available for this specific device.
So in Unity you can use ModelTargets which are generated with PVZ model. But the augmentation is based on the unity functionality and so far I know it still does not support PVZ (as native functionality). Possibly there are some commercial provider who provides some convert filter or tools to the supported in Unity formats
So in unity the supported 3D formats Unity could be checked here
https://docs.unity3d.com/2020.1/Documentation/Manual/3D-formats.html#Exported3DFiles
So possibly you can use your cad app to export your files to one of these formats. e.g. using some converter tools or e.g. form the native application. For example in Creo Parametric you can use "save as" functionality to save a model to specific format e.g. obj format which is supported by Unity 3D directly. But you can use the blender cad app as intermediate tool where you can export to some of the formats what is supported by blender and then import this file to blender app where you can save it for further usage in unity.
Regarding Creo Illustrate - so published files will be available only for the pvz format and could not be loaded directly to Unity 3d. You can check if there are some third party assets for unity which allows usage of PVZ files.. So far I know there are no such assets provided by PTC.
https://assetstore.unity.com/?q=ptc%20vuforia&orderBy=1
Hi @Pawel_D. ,
so far I know there is plans about support of further eyewear devices in the pipeline but there is no official information when and for each apps this will be released. So I believe that I saw that there is planed soon support for Vuforia Capture on Magic Leap (not sure 1 or 2) and possibly also for Vantage support. I do not know if there is plan for View app.
Currently supported for View app -here want to refer to Supported Devices and Operating Systems PTC Vuforia Studio Help:
http://support.ptc.com/help/vuforia/studio/en/#page/Studio_Help_Center%2Fcommon%2FViewSupportedReq.html
When there will be some change this will be documented there. Studio supports (View app) HoloLens 2 and Real wear (for the eyewear devices)
If you need a specific information about some devices , please, let me know, so I could ask PTC R&D (with internal ticket) if some information about development plans is available for this specific device.
So in Unity you can use ModelTargets which are generated with PVZ model. But the augmentation is based on the unity functionality and so far I know it still does not support PVZ (as native functionality). Possibly there are some commercial provider who provides some convert filter or tools to the supported in Unity formats
So in unity the supported 3D formats Unity could be checked here
https://docs.unity3d.com/2020.1/Documentation/Manual/3D-formats.html#Exported3DFiles
So possibly you can use your cad app to export your files to one of these formats. e.g. using some converter tools or e.g. form the native application. For example in Creo Parametric you can use "save as" functionality to save a model to specific format e.g. obj format which is supported by Unity 3D directly. But you can use the blender cad app as intermediate tool where you can export to some of the formats what is supported by blender and then import this file to blender app where you can save it for further usage in unity.
Regarding Creo Illustrate - so published files will be available only for the pvz format and could not be loaded directly to Unity 3d. You can check if there are some third party assets for unity which allows usage of PVZ files.. So far I know there are no such assets provided by PTC.
https://assetstore.unity.com/?q=ptc%20vuforia&orderBy=1
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Regarding Creo - Unity conversion - I have tested some software that can transform pvz from Creo Illustrate to other formats, but unfortunately without animations. Maybe this information will be useful for someone.