Currently LCReassignUtility does the following
1. Update an objects LC template to a new one provided the objects current state exists in the new LC Template
2. Update an objects LC state to a specific Target state in the new LC template no matter what the current LC state of the object is (Using reassignObjectToTargetState)
3. Update an objects LC state to a specific Target state in the new LC template if the objects current LC state is same as the target LC state (Using reassignObjectWhenCurrentStateSameAsTarget)
It would be extremely helpful to have more flexibility to this utility to do LC state mapping like the following..
State_ABC on Old LC Template is converted to State_PQR on the new LC Template
State_DEF on Old LC Template is converted to State_XYZ on the new LC Template
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