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Looking to reduce the number of times I have to regenerate the model

lococnc
1-Visitor

Looking to reduce the number of times I have to regenerate the model

What tricks and techniques can I use to reduce the number of
regeneration iterations it takes on a model? Regen TIME is not an
issue.

I have always been confused by the regeneration "stop light", why is
there not a way to tell it to regenerate until the light is green?
2 REPLIES 2
lococnc
1-Visitor
(To:lococnc)

Does anyone have a toolkit app that puts a "super regen" button
available that just keeps regenerating until complete (green light)?

What about using the model player in a script?

On Wed, Nov 3, 2010 at 1:29 PM, Steffke, Mark J
<mark.steffke@manitowoc.com> wrote:
> Interesting how Pro/E handles this. In the ProToolkit API, there is a
> function
> ProSolidRegenerate that you use to regenerate models and assemblies.
> One of the possible return values is:
> PRO_TK_REGEN_AGAIN The model is too complex to regenerate the
> first time
>
> So they do indeed know it needs more regen.
>
> Mark Steffke
>
gkbeer
1-Visitor
(To:lococnc)

This needs to be done recursively.

1. Click on the stoplight.
2. This brings up a custom regenerate dialog.
3. Note the first couple of items on the list, regenerate and click the
stoplight again,
4. if the first item on the list is the same, you have problem with that
component.
- Often the first item listed has a lot of children that would not
need to be regenerated if the parent was good to go.
- 1st, Check to see if the first item has good assembly references,
fix as needed.
- 2nd Open it and see if it has a yellow light, if yes, see step 1
above
- When you get a green light, save and go back to the previous
assembly and do step 1 again.
- If you are lucky, fixing the first item will cause a lot of
dependent regenerations to complete.
5. Eventually everything will be fixed and you will get a green light



On Wed, Nov 3, 2010 at 9:28 AM, Michael Gamber
<->wrote:

> What tricks and techniques can I use to reduce the number of
> regeneration iterations it takes on a model? Regen TIME is not an
> issue.
>
> I have always been confused by the regeneration "stop light", why is
> there not a way to tell it to regenerate until the light is green?
>
>
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