CREO Blend
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It can be made using a single blend. Attached is a Creo 8 file. On the Options menu, set the blended surfaces to Straight to get sharp edges. The key is getting 1 additional blend vertex on each of the 4 corners of the square and 1 additional on the left/right points of the hexagon. And then getting the starting vertex in the correct location for both sketches so the edges of the blended shape don't cross one another.
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The method I would use is to do two blends.
The first is a truncated four-sided pyramid. Defined by two rectangular sections. The base section is a square of 100mm on a side. The second section, at a height of 70mm above the base, is a rectangle with a height of 50mm and a width that corresponds to the points of the hexagon.
The second blend is a made using two hexagons. The one at the base is sized so four of its edges touch the corners of the base. The other hexagon is drawn at the 70mm height, and has the same inner size as the smaller side of the rectangle. Once this blend is defined, select remove material, then switch the "side to cut" direction to point away from the body, and you're done.
Trying to use one blend is not going to work, because the blend is trying to do just that, blend from one curve to another. You can't, as far as I know, blend to a point.
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Hi,
I uploaded Creo 10.0 part and video.
Martin Hanák
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Assuming you must create this geometry using Creo Blend (swept?) features then @KenFarley has suggested a good strategy. I think there may be a problem with making the second swept blend using the solid option as it will be closed geometry and congruent with the base and top of the first blend created which may cause a problem with material removal. I also see an option to use boundary blends rather than swept blend to create this geometry. Using two swept blends keeps the feature count down so I would go with that approach.
Here is a variation that will work to create the facets.
Sweep 1 as solid
Sweep 2 as surface
Use quilt of sweep 2 to cut the solid
Features required to implement this approach
Involute Development, LLC
Consulting Engineers
Specialists in Creo Parametric
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I built the "two-blend" model to make sure my advice wasn't dumb, and it worked nicely. But, the caveat is what you bring up. My start parts have a precision of 1E-05 inch, kind of a small number, so maybe that helps things to work. That plus explicitly constraining sketch entities to vertices and that kind of thing. As with any solution to this kind of thing, it's the singularities that make it fun.
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@KenFarley You are correct when using the blend feature your method works using solid geometry for both features. It does not work if a swept blend is used for the hexagonal blend geometry. No geom checks in the model but it will not create the facets as needed regardless of the remove material direction selected (see pic below).
If you try with your start part to create the required facets using swept blends, does it work?
Involute Development, LLC
Consulting Engineers
Specialists in Creo Parametric
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When using swept blends to create this geometry I tried multibody Boolean ops to get the facets. A Boolean intersect yields the desired results, but a Boolean subtraction does not. There is definitely something odd going on with this geometry created with a swept blend.
Involute Development, LLC
Consulting Engineers
Specialists in Creo Parametric
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You can use a swept blend by adding blend points to each section. The difficult part is controlling the blend points to get desired shape.
Here is how I did it:
- Add two blend points to the square base
- Dragging them around to make two of the facets adjacent
- Drag the start points to one of the facets with the arrow pointing away from the second one.
- Add a blend point to each section and drag the points to make the next facet.
- Add a blend point to each section and drag the points, if needed, to make the final facet
The final shape, being blended, does not make flat surfaces.
There is always more to learn in Creo.
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It can be made using a single blend. Attached is a Creo 8 file. On the Options menu, set the blended surfaces to Straight to get sharp edges. The key is getting 1 additional blend vertex on each of the 4 corners of the square and 1 additional on the left/right points of the hexagon. And then getting the starting vertex in the correct location for both sketches so the edges of the blended shape don't cross one another.
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I don't have the straight option in Creo 7.0.
Something to look forward to when we upgrade 😀
There is always more to learn in Creo.
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Thank you all for your replies. I greatly appreciate your assistance.
