This has happened to me many times:
I have an open quilt and want to round a corner on it. The corner is where 2 surfaces meet. These surfaces have boundaries that lie on a plane. Where the round comes down to this plane, instead of lying on the plane, it kind of lifts up and away from the plane. Usually I have to mirror the quilt and merge the 2 quilts (to create a closed quilt, then a solid), because the thing is symmetrical. But of course, when I merge the two halves they don't close because of that round edge not lying on the plane.
Does anyone know a way of making it behave? I understand the geometrical reason why it does that... the trouble is I can't imagine a scenario where an engineer wants the edge of his radiused corner to lift away in a graceful spline tangential to the adjecent edges. Flat part lines are cheaper.
And no, I don't want to make it a closed quilt with a flat surface on the plane, for reasons I can't be bothered explaining as it's going-home time ![]()
What you are seeing is as expected.
When you start working with draft angles, 3D turns into 12D ![]()
Yeah, I've done all of these, especially the extend ones. That of course addes 2 features every time I do it. Sweeping a surface doesn't usually give the same result as a round, and also doesn't always work.
I thought there may have been some setting I could have used. I don't know, for example, what "extend surfaces" means. I have tried that before but it makes no visible difference to the round.
Looks like another Product Idea coming up, as I can only see this as a flaw in the software. Like I said, I can't imagine why an engineer would not want the end of the round to lie on the same plane as the adjacent edges.
