Hi John,
Yep, supporting Doug here too. We have been using Top Down Design with Skeletons for many years and I guess I did not think that created dimensions were any big deal. In a sense you can think of skeletons as the engineers job in setting the requirements/specification and the draftsperson's job to make a detailed drawing using that information. In our organisation it is the same deign people doing both aspects.
Sure making the drawing with created dimensions is some overhead if you look at it solely in those terms but the thinking and control are in the skeleton where they belong it is really a drafting presentation job rather than a design job. The trick is to have all the variants use the same drawing for each varying part and therefore the same dimensioning scheme but with changes to the skeleton simply updating the drawing(s) when you modify the skeleton and regenerate. Means you will need to look at your method of showing the variant name in the titleblock but the rest of the drawing will be done and the parts will always assemble correctly. You can add axes and the like to your skeleton and have these as the driver or make them through centres in your sketch. You can use the copy geom and then sketch your feature with use edge (loop is great) to make your extrusion you will get the hole axes but you still do not get dimensions unless you make reference dimensions in that sketch so why not just do them in the drawing?
Sounds like preaching to the converted anyway as you seem familiar with TDD and Skeletons; just questioning how to push the power on from that.
Sort of job that when well done looks really easy but typically there is quite a bit of work behind it.
Good luck.
Wayman John (external) wrote:Good morning,
I have been asked to create a generic assembly. one which will enable the
prompt production of manufacturing drawings whenever a new variant of the
existing design is required.
The obvious approach is to create a skeleton to include the important
interface features, such as base surface, mounting features, etc. and to
publish geometry to the parts of the assembly in order to propagate the
changes arising from the new variant. All well and good so far.
However, as an example, if I insert the copy geom based on the published
geometry in the skeleton model to produce the base plate - select the copy
geom surface and thicken, then when I create a drawing of the base plate
there are no dimensions to show. All the dimensions live in the skeleton,
which is not in the model of the base plate. The publish geom/copy geom does
not result in any dimensions at all.
Similarly, let us assume the mounting features are two circular holes. I
create the appropriate circular sketches on the surface in the skeleton and
publish them. I then use the inserted copy geom from that published geom to
create the matching cuts in the part. I now have two holes in my part with
no dimensions and no axes. I go back to the skeleton to create the axes,
but, being a sketch on a surface I cannot use the axis point option in
sketcher.
What is the best way to use the skeleton part to enforce the design intent
down through the whole assembly to the parts, whilst still ensuring that I
can readily produce drawings to enable the parts to be manufactured? I
imagine I could create lots of dimensions, but I have already used the
dimensions I want to create the skeleton, so I want to use (show) them, not
create some more.
The use of 3D models to produce the parts directly is a step too far at this
stage, by the way.
I can think of sundry workarounds, like making the base surface an extrusion
in the skeleton and making the mounting features cuts, etc. but I want to do
this the 'correct' way.
All suggestions will be gratefully received and tried for size.
Regards,
John Wayman
Mechanical Designer
Tel: 01963 372519
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