Can anyone recommend a way to round a vertex, such as the vertex of a pyramid or cube, such that the vertex is rounded but all the edges remain sharp? I'm sure I've done this before but I can't see any options for it.
If there are 3 faces coming to a point, you can use a VSS. If there's 4, you might have to revolve a cut or create some surface blends. There's no real answer for this. It all depends on the angles,# of faces, and what type of geometry you want.