I'm currently trying to get the hang of doing surfaces in Creo2.
I think it's going pretty well, but I want to make sure that I'm doing it the best possible way.
I have made created the surface pictured below and would be happy if you could open the attached creo file and review my model tree and the way I have modelled the surface.
Is it looking fine?
Would you have done it in another way?
I hope I can teach a thing or two if I haven't done it quite the best way.
there is a 3 sided patch to be solved in different way, but in general good job
from perspective surfacing is the way of solving 3&5 sided boundaries, advanced fillets and complicated surfaces transition
some of them are discussed among my tutorials on
So three-sided boundaries are best to avoid in general?
I have tried to make the three-sided boundary I had, four-sided.
Does it look better?
I'm trying to work this feature as a practice session. This really is a bear to deal with and is probably the most crucial feature in the design. Its the little things that usually are. But I will add how ID guys hate true arcs preferring C2 Continuous rounds. I can see this best treated as a sweep using a spline. Determine the origin string at the bottom of the troff and using the curves on the surface as guide strings (divide the circle into 2 for 2 separate strings).
I'm glad I don't need to do much surfacing with core Creo.
BTW, I hope that window doesn't need to be rolled down
nice example of 5-sided boundaries
below, tutorial discusses how to slove them
p.s ISDX in Creo 2.0 gives user much more control over N-sided patches than it was possible before.