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The ThingWorx Android SDK was designed to load without modification into Android Studio but due to recent changes in Android Studio, the Thingworx Always On Android SDK 1.0 needs to have minor modifications made to its build files before it will load or build. This changes will be made in the 1.1 release in July, 2016 but until then they will have to be updated after the user downloads the SDK. Android Studio changed the minimum required Android build tools for gradle. This also forces a new version of gradle to be required. The following changes must be made to each set of SDK project build files. The tw-android-sdk/gradle/wrapper/gradle-wrapper.properties file ( there is only one present in the entire sdk) must have this line changed from: distributionUrl=https\://services.gradle.org/distributions/gradle-2.4-all.zip to: distributionUrl=https\://services.gradle.org/distributions/gradle-2.10-all.zip In all build.gradle files change from: buildToolsVersion "19.1.0" to: buildToolsVersion “21.0.0” also in all build.gradle files change from: dependencies { classpath 'com.android.tools.build:gradle:1.3.0' } to: dependencies { classpath 'com.android.tools.build:gradle:2.1.0' } Now you should be able to import and build all examples again.
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    Use ThingWorx Kepware Server as an OPC UA Client   GUIDE CONCEPT   This guide will explain how ThingWorx Kepware server can function as both an OPC UA Server, and a client to a remote OPC UA Server.   Following the steps in this guide, you will create a OPC UA server in Azure, then we will teach you how to use data from the OPC UA server in ThingWorx.       YOU'LL LEARN HOW TO   Create an OPC UA Server in Azure Configure Kepware as on OPC UA Client Connect Kepware to ThingWorx Foundation Monitor OPC UA data in ThingWorx Composer   NOTE: This guide's content aligns with ThingWorx 9.3. The estimated time to complete this guide is 60 minutes     Step 1: Overview Diagram   In this guide, ThingWorx Kepware Server will serve as both an OPC UA client, and a ThingWorx Foundation client. ThingWorx Kepware Server is able to connect through firewalls to provide a seamless, end-to-end connection from an OPC UA server to ThingWorx Composer. Two ThingWorx Kepware Server instances can be configured to provide a tunnel for transporting machine data across the internet.       This guide will show how to create an OPC UA server in Azure, then browse the server data using Kepware. We will create a ThingWorx Thing with a Property that dynamically represents the value on the remote server.     Step 2: Install ThingWorx Kepware Server   In addition to OPC UA, ThingWorx Kepware Server includes over 150 factory-automation protocols. ThingWorx Kepware Server communicates between industrial assets and ThingWorx Foundation, providing streamlined, real-time access to OT and IT data — whether that data is sourced from on-premise web servers, off-premise cloud applications, or at the edge. This step will download and install ThingWorx Kepware Server. Download the ThingWorx Kepware Server executable installer. Right-click on the installer and select Run as administrator. Click Yes in the pop-up asking if you want to proceed. Select your Language and click OK.     On the "Welcome" screen, click Next.     Accept the End-User License Agreement and click Next.     Set the destination folder for the installation and click Next.     Set the Application Data Folder location and click Next. Note that it is recommended NOT to change this path.     Select whether or not you'd like a Shortcut to be created and click Next.     On the "Vertical Suite Selection" screen, keep the default of Typical and click Next.     On the "Select Features" screen, keep the defaults and click Next.     The "External Dependencies" screen simply lists everything that will be installed; click Next.     On the "Default Application Settings" screen, leave the default of Allow client applications to request data through Dynamic Tag address and click Next.     On the “User Manager Credentials” screen, set a unique strong password for the Administrator account and click Next. Note that skipping setting a password can leave your system less secure and is not recommended in a production environment.     Click Install to being the installation.     Click Finish to exit the installer.       Step 3: Create Industrial Gateway   To make a connection between ThingWorx Kepware Server and ThingWorx Foundation, you must first create a Thing.    In ThingWorx Composer, click Browse. On the left, click Modeling -> Things.     Click + NEW. In the Name field, enter IndConn_Server, including matching capitalization.     If Project is not already set, click the + in the Project text box and select the PTCDefaultProject. In the Base Thing Template field, enter indus, then select the IndustrialGateway Thing template from the sorted list. Click Save.   Step 4: Connect Kepware to ThingWorx   This step will get ThingWorx Kepware Server set-up and connected to ThingWorx Foundation.   Now that you have created an Industrial Gateway Thing, you can configure ThingWorx Kepware Server to connect to ThingWorx Foundation.   Follow the steps to Create an Application Key and note the value. The appKey will be used in the the next step. Open the ThingWorx Kepware Server Configuration Windows application, then right-click on Project.     Select Properties….     In the Property Editor pop-up, click ThingWorx. In the Enable field, select Yes from the drop-down. In the Host field, enter the URL or IP address of your ThingWorx Foundation server, without http:// or https://. Enter the Port number.       In the Application Key field, copy and paste the Application Key you just created. In the Trust self-signed certificates field, select Yes from the drop-down. In the Trust all certificates field, select Yes from the drop-down. In the Disable encryption field, select No from the drop-down if you are using another server that uses TLS - URL begins with https://. Select Yes if you are using a ThingWorx Foundation server without TLS - URL begins with http:// Type IndConn_Server in the Thing Name field, including matching capitalization. If you are connecting with a remote instance of ThingWorx Foundation and you expect any breaks or latency in your connection, enable Store and Forward. Click Apply in the pop-up. Click Ok.   In the ThingWorx Kepware Server Event window at the bottom, you should see a message indicating Connected to ThingWorx.     NOTE: If you do not see the “Connected” message, repeat the steps above, ensuring that all information is correct. In particular, check the Host, Port, and Thing name fields for errors.     Step 5: Connect OPC UA Server to Kepware   Now that you have created an Industrial Gateway Thing, and ThingWorx Kepware Server is connected to ThingWorx Foundation, we can connect an OPC UA server to Kepware   Follow the steps to create an OPC UA server in Azure. Enter Resource Group, click Review + create.     Click Create.     In about a minute, the deployment success screen will be displayed.     Click Go to resource, and copy FQDN.     Open ThingWorx Kepware Server Configuration.     Right-click, then click New Channel. Scroll down to select OPC UA Client, then click Next.     Click Next twice to accept default settings, then enter the FQDN copied earlier. Add :50000 to the end of the domain name.     Click Next to accept all defaults. Click Yes to trust the certificate.   Click here to view Part 2 of this guide.
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Complete information about installing and using the Axeda Machine Streams Data Relay Project is available here. This page provides the files for Axeda Machine Streams Data Relay Project: For Linux users ready to run (bin) files: download the machine-streams-data-relay-1.0.3-bin.tar_.gz archive full Maven project files: download the machine-streams-data-relay-1.0.3-project.tar_.gz archive For Windows users ready to run (bin) files: download the machine-streams-data-relay-1.0.3-bin.zip archive full Maven project files: download the machine-streams-data-relay-1.0.3-project.zip archive From the links below, select the project you want to use.
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Video Author:                      Stefan Taka Original Post Date:            June 6, 2016   Description: In part 2 of the ThingWorx REST API tutorial, we will demonstrate various common uses of the ThingWorx REST API.      
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Please refer to the release notes to find information on the new features/changes: PTC Here are some common questions and answers in regards to the Installers feature: Does that mean Thingworx 8 only support docker installation? Or standalone installation is still allowed? Only if using the new installer.  The war file download will still be available for non Docker installs. The WAR files will still be available and usable  the same way as in the past.  Users only need to use Docker if they use the installer. How do customers download/build the docker image? The image is not provided separetly, it is installed and configured by the installer. Does the installer install docker when necessary as well? Or is it expected that the user already has docker installed? No, the user must install it on their operating system before using the installer.  The installer will detect if Docker is properly installed.
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Since the marketplace extension is no longer supported and the drivers may be outdated, you may build your own jdbc package/extension: Download the Extension Metadata file Here Download the appropriate JDBC driver Build the extension structure by creating the directory lib/common Place the JAR file in this directory location: lib/common/<JDBC driver jar file> Modify the name attribute of the ExtensionPackage entity in the metadata.xml file as needed Point the file attribute of the FileResource entity to the name of the JDBC JAR file The metadata also contains a ThingTemplate the name is set to MySqlServer, but can be modified as needed Select the lib folder and metadata.xml file and send to a zip archive Tip: The name of the zip archive should match the name given in the name attribute of the ExtensionPackage entity in the metadata.xml file Import the newly created extension as usual To the JDBC extension, simply create a new thing and assign it the new ThingTemplate that was imported with the JDBC extension Configuration Field Explanation: JDBC Driver Class Name ​Depends on the driver being used Refer to documentation JDBC Connection String ​Defines the information needed to establish a connection with the database Connection string examples can be found in the ThingWorx Help Center ConnectionValidationString ​A simple query that will work regardless of table names to be executed to verify return values from the database   Alternatively, you may download the jdbc connector creator from the marketplace here https://marketplace.thingworx.com/Items/jdbc-connector-extension Then you may just view the mashup and use it to package your jdbc jar into an extension (which can be later imported into ThingWorx).  
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I have implemented an Edge Nano Server that offers the following advantages: Easy to setup Not limited to HTML protocol.  For example, an edge device can be implemented that connects to devices via Bluetooth Code can be found here: GitHub - cschellberg/EdgeGateway Code contains EdgeNanoServer, docker installation scripts(for installing Thingworx Platform), and a test client done in python. Don Schellberg Consultant
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  Step 6: Building the Data Model   You can build your data model using different methods. You can build your data model where the Data Shapes match with your tables, but what you'll realize over time is that you will often need custom Data Shapes. When you query for data, you will often need data from differing tables to be in one result set. Because of this, I suggest against making your data model based on the tables. You can start the basis for your model with the tables in mind, but know that this won't be the basis for long.   Create Data Shapes   Let's start by setting up two queries and the Data Shapes to match. The first query will be to find the list of classes a student is assigned to and query will be completed here. The second query will be to find all student in an active class and we'll ask you to create it based on how we did the first one.   1. In the ThingWorx Composer, click the + New button in the top left.    2. In the dropdown list, click Data Shapes.   3. Name the Data Shape DataShape.StudentCourses   4. Add the set of fields below. You may notice, we included information from the Person table that we might already have. This is perfectly fine based on how much data you expect to come back. This will allow you to reuse this database for other purposes later where the person information might change. This can be very beneficial when you're calling a service with this Data Shape (or InfoTable based on this Data Shape). Allowing you to keep the input simple.    Name Base Type  Additional Info   id  STRING Primary Key   person_key  STRING  N/A  person_name_first  STRING  N/A  person_name_last  STRING  N/A  course_key  STRING  N/A  course_name  STRING  N/A  course_professor  STRING  N/A   Let's add in our database query and use our new Data Shape.    1. Open the DatabaseController.Facilities entity and go to the Services tab. If you have not done so as yet, add the configuration information to allow your queries to connect to a database. 2. Create a new service of type SQL (Query) called GetStudentEnrollment. 3. Click Save and Continue to save your changes.   4. Add a parameter to the service title email. It will have a String base type and be required. 5. Add the following query to the canvas.         SELECT person_key, person_name_first, person_name_last, course_key, course_name, course_professor FROM Person person INNER JOIN PersonCourses pc ON person.person_key = pc.person_key INNER JOIN Courses courses ON courses.course_key = pc.course_key WHERE person.person_email = [[email]]​           6. For the output of the service, InfoTable should be there by default. If not, switch the output to be an InfoTable. For the Data Shape, set it to the Data Shape we just created, DataShape.StudentCourses.   You now have a database where you can run your queries and use the responses to bind to Widgets in Mashups.    We have our database connection and a data model setup to handle our current queries. This might be where you begin to question if you would like to add Data Tables. This is more of a design choice. You might want to keep datasets in a Data Table for quick access or separation. Nevertheless, if you already have you database, you won't need many (if any) Data Tables.     Step 7: Next Steps   Congratulations! You've successfully completed the guide for Connecting to an External Database, and learned how to use the ThingWorx Platform to connect to database, query for data, and write new data.   The next guide in the Utilizing ThingWorx to Secure Your Aerospace and Defense Systems learning path is Low Level Device Connection.   Learn More   We recommend the following resources to continue your learning experience:   Capability Guide Build Design Your Data Model Build Configure Permissions   Additional Resources   If you have questions, issues, or need additional information, refer to:   Resource Link Community Developer Community Forum
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    Step 12: Connect to Temperature Sensor   This step is optional. Additional instructions are provided for developers who are interested in interfacing with sensors.   The DHT11 and DHT22 digital temperature and humidity sensors are inexpensive and available from several sources: Adafruit Sparkfun SeeedStudio The Raspberry Pi does not come with any built-in analog to digital conversion capability and because these sensors are digital they can be interfaced easily with a Raspberry Pi. We will be using a Python library developed by Adafruit that simplifies interfacing with these sensors.   Install Adafruit Python Library for Sensors   We will use Git to download the Adafruit DHT11 Python from GitHub. Check if Git is already installed by opening a command window and typing the command: git If you see a "command not found" error message use this command to install Git: sudo apt-get install git-core If you get an error installing Git, run the command: sudo apt-get update then try to install Git again. Change into the EMS directory: cd microserver Download the Adafruit library with this command: git clone https://github.com/adafruit/Adafruit_Python_DHT.git Change into the directory that was just downloaded: cd Adafruit_Python_DHT Install Python build libraries: sudo apt-get install build-essential python-dev Build and install the library with this command: sudo python setup.py install   Connect Sensor to Raspberry Pi Power down the Raspberry Pi before making any wire connections. To prevent any flash memory corruption, enter the command shutdown -h now then wait a few seconds for it to complete before disconnecting the power supply. Use female-to-female jumper wires to connect the sensor as shown below. The black wire is connected to ground, the red wire is 5v or VCC, and the yellow wire carries is the digital signal. WARNING: Double check your connections before applying power. Mistakes can destroy the sensor and the Raspberry Pi!   3. Apply power and boot the Raspberry Pi. 4. Change into the EMS directory:   cd microserver 5. Test the sensor with this commmand:   ./Adafruit_Python_DHT/examples/AdafruitDHT.py 11 4   In a few a seconds the current temperature and humidity will be displayed. Change the 11 parameter to 22 if you are using the DHT22 sensor. The 4 parameter is the GPIO pin number of the Raspberry Pi that is conneCted to the sensor's signal pin. This command is the same command the luaScriptResource will use to get temperature and humidity readings.   Modify Lua template file A dozen lines need to be added to the file PiTemplate.lua file in the /microserver/etc/custom/templates directory.   After the line: properties.cpu_volt = { baseType="NUMBER", pushType="ALWAYS", value=0 } Add the two lines: properties.temp = { baseType="NUMBER", pushType="ALWAYS", value=0 } properties.humidity = { baseType="NUMBER", pushType="ALWAYS", value=0 } After the line: local voltCmd = io.popen("vcgencmd measure_volts core") Add the line: local sensorCmd = io.popen("./Adafruit_Python_DHT/examples/AdafruitDHT.py 11 4") After the line: properties.cpu_volt.value = s Add these 9 lines: -- set property temp and humidity local sensor = sensorCmd:read("*a") log.debug("[PiTemplate]",string.format("raw sensor %s", sensor)) s = string.match(sensor,"Temp=(%d+\.%d+)"); log.debug("[PiTemplate]",string.format("scaled temp %.1f", s)) properties.temp.value = s s = string.match(sensor,"Humidity=(%d+\.%d+)"); log.debug("[PiTemplate]",string.format("scaled humidity %.1f", s)) properties.humidity.value = s Stop and then restart luaScriptResource by using the following commands. ps -efl Will list all running processes, note the number in the PID column for ./lusScriptResource kill -9 PID# Replace PID# with number noted above and the process will be ended. Run LuaScriptResource by executing the following command: sudo ./luaScriptResource   Update Properties of PiThing   Log onto ThingWorx Foundation server. Click on the Home icon in Composer then broswse to Things > PiThing > Properties and click Manage Bindings button.   Click on the Remote tab, then drag and drop the temp and humidity Properties one at a time to the green plus sign next to Create new Properties. Click Done to close the binding window, then click Save. NOTE: The temp and humidity Properties will be updated every 30 seconds.     Step 13: Next Steps   Congratulations! You've successfully completed the Connect Raspberry Pi to ThingWorx guide, and learned how to:   Set up Raspberry Pi Install, configure and launch the EMS Connect a remote device to ThingWorx   Learn More   We recommend the following resources to continue your learning experience:   Capability Guide Manage Data Model Introduction Build Get Started with ThingWorx for IoT   Additional Resources   If you have questions, issues, or need additional information, refer to:   Resource Link Community Developer Community Forum Support Edge SDKs and WebSocket-based Edge MicroServer (WS EMS) Help Center External Raspberry Pi Documentation  
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Hiya,   I recently prepared a short demo which shows how to onboard and use Azure IoT devices in ThingWorx and added some usability tips and tricks to help others who might struggle with some of the things that I did.     The good news... I recorded and posted it to YouTube here.   •Connect Azure IoT Hub with ThingWorx (to be updated soon for 9.0 release) •Using the Azure IoT Dev Kit with ThingWorx •Getting the Azure IoT Hub Connector Up and Running (V3/8.5)   Enjoy, and don't hesitate to comment with your own tips and feedback.   Cheers,   Greg
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  Utilize the C SDK to build an app that creates a secure connection to ThingWorx with low level device access.   Guide Concept   This project will cover using the ThingWorx C SDK to develop applications for the purpose of secure and low level development.   Following the steps in this this guide, you will be ready to develop your own IoT application with the ThingWorx C SDK.   We will teach you how to use the C programming language to connect and build IoT applications to be used with the ThingWorx Platform.       You'll learn how to   Establish and manage a secure connection with a ThingWorx server, including SSL negotiation and connection maintenance. Enable easy programmatic interaction with the Properties, Services, and Events that are exposed by Entities running on a ThingWorx server. Basic concepts of the C Edge SDK How to create an application that can communicate with other devices   NOTE: This guide's content aligns with ThingWorx 9.3. The estimated time to complete ALL parts of this guide is 60 minutes       Step 1: Completed Examples   Download the completed files attached to this tutorial: C_SDK.zip.   This tutorial will guide you through working with the C SDK on differing levels. Utilize this file to see a finished example and return to it as a reference if you become stuck creating your own fully flushed out application. With the C SDK, you can connect to whatever device you have at a level most programming languages wouldn't be able to. Now think of your secure system, your fighter jet, or even you communication devices. All these systems and levels need to have a way to secure transfer data and the C SDK is how we do it.   Keep in mind, this download uses the exact names for entities used in this tutorial. If you would like to import this example and also create entities on your own, change the names of the entities you create.     Step 2: Environment Setup   In order to compile C code, download the attached C compiler: C-SDK-2-2-12-1052.zip.    Operating System          Notes Windows You will need a 3rd party compiler such as MinGW GCC, Cygwin GCC or you can follow these Microsoft instructions to download and use the Microsoft Visual C++ Build Tool. Mac Download the Apple Developer Tools. Linux/Ubuntu A compiler is included by default.   NOTE: You can use CMake, version 2.6.1 or later to build projects or make files, which then are used to build the applications that you develop with the C SDK. Before you can begin developing with the ThingWorx C SDK, you need to generate an Application Key and modify the source code file. You can use the Create an Application Key as a reference.   Modify Source File   Extract the files from the C SDK samples zip file. At the top level of the extracted files, you will see a folder called examples, which provides examples of how to utilize the C SDK. Open a terminal, go to your workspace, and create a new project. After you've created this project in your workspace, import the entire C SDK downloaded from the PTC Support site for ease of use (mainly the src folder and the CMakeList.txt file). You can start creating your connection code or open the main.c source file in the examples\SteamSensor\src directory for an example.    Operating System        Code Linux/Ubuntu gedit main.c OR vi main.c Mac open –e main.c Windows start main.c   5. Modify the Server Details section at the top with the IP address for your ThingWorx Platform instance and the application key you would like to use. Change the TW_HOST definition accordingly. Change the TW_PORT definition accordingly. Change the TW_APP_KEY definition to the keyId value saved from the last step. /* Server Details */ #define TW_HOST "https://pp-XXXXXXXXX.devportal.ptc.i" #define TW_PORT 80 #define TW_APP_KEY "e1d78abf-cfd2-47a6-92b7-37dc6dd34618" NOTE: Using the Application Key for the default Administrator is not recommended. If administrative access is absolutely necessary, create a user and place the user as a member of Admins.   Compile and Run Code   To test your connection, you will only need to update the main.c in the SteamSensor example folder.   CMake can generate visual studio projects, make build files or even target IDEs such as Eclipse, or XCode. CMake generates a general description into a build for your specific toolchain or IDE.   If you have not downloaded and installed CMake, do it now at the CMake website. NOTE: CMake comes as a command line and a GUI application. The steps in this guide use the command line version only. Inside the specific example folder you would like to run, ie SteamSensor. Create a directory to build in, for this example call it cmake. mkdir cmake cd cmake 4. Run the CMake command listed below. This assumes CMake is already on your PATH. cmake -G "Visual Studio 15 2012" .. 5. CMake has now produced a set of project files which should be compatible with your development environment.  Operating System    Command                                        Notes Unix command-> make A set of make files Windows **msbuild tw-c-sdk.sln /t:build** A visual studio solution NOTE: CMake does its best to determine what version of Visual Studio you have but you may wish to specify which version to use if you have more than one installed on your computer. Below is an example of forcing CMake to use a specific version of Visual Studio: cmake -G "Visual Studio 15 2017" .. If your version of Visual Studio or other IDE is unknown, use cmake -G to see a list of supported IDEs.   You also have the alternative of opening the tw-c-sdk.sln from within Visual Studio and building in this IDE.   NOTE: By default, CMake will generate a build for the creation of a release binary. If you want to generate a debug build, use the command-> cmake -DBUILD_DEBUG=ON.   6. Once your build completes you will find the build products in the cmake directory. From here, open the project in your IDE of choice. NOTE: You should receive messages confirming successful binding, authentication, and connection after the main.c file edits have been made.       Step 3: Run Sample Code   The C code in the sample download is configured to run and connect to the Entities provided in the ThingWorxEntitiesExport.xml file. Make note of the IP address of your ThingWorx Composer instance. The top level of the exported zip file will be referred to as [C SDK HOME DIR]. Navigate to the [C SDK HOME DIR]/examples/ExampleClient/src directory. Open the main.c source file.  Operating System      Command Linux/Ubuntu gedit main.c OR vi main.c Mac open –e main.c Windows start main.c   3. Modify the Server Details section at the top with the IP address for your ThingWorx Platform instance and the Application Key you would like to use. Change the TW_HOST definition accordingly. NOTE: By default, TW_APP_KEY has been set to the Application Key from the admin_key in the import step completed earlier. Using the Application Key for the default Administrator is not recommended. If administrative access is absolutely necessary, create a user and place the user as a member of the Admins security group. /* Server Details */ #define TW_HOST "127.0.0.1" #define TW_APP_KEY "ce22e9e4-2834-419c-9656-e98f9f844c784c"   4. If you are working on a port other than 80, you will need to update the conditional statement within the main.c source file. Search for and edit the first line within the main function. Based on your settings, set the int16_t port to the ThingWorx platform port. 5. Click Save and close the file. 6. Create a directory to build in, for this example call it bin.  Operating System            Command Linux/Ubuntu mkdir bin Mac mkdir bin Windows mkdir bin   7. Change to the newly created bin directory.  Operating System              Command Linux/Ubuntu cd bin Mac cd bin Windows cd bin   8. Run the CMake command using your specific IDE of choice. NOTE: Include the two periods at the end of the code as shown below. Use cmake -G to see a list of supported IDEs. cmake ..   9. Once your build completes, you will find the build products in the bin directory, and you can open the project in your IDE of choice. NOTE: You should receive messages confirming successful binding, authentication, and connection after building and running the application. 10. You should be able to see a Thing in your ThingWorx Composer called SimpleThing_1 with updated lastConnection and isConnected properties. SimpleThing_1 is bound for the duration of the application run time.   The below instructions will help to verify the connection.   Click Monitoring. Click Remote Things from the list to see the connection status. You will now be able to see and select the Entity within the list.       Step 4: ExampleClient Connection   The C code provided in the main.c source file is preconfigured to initialize the ThingWorx C Edge SDK API with a connection to the ThingWorx platform and register handlers. In order to set up the connection, a number of parameters must be defined. This can be seen in the code below.   #define TW_HOST "127.0.0.1" #define TW_APP_KEY "ce22e9e4-2834-419c-9656-ef9f844c784c #if defined NO_TLS #define TW_PORT = 80; #else #define TW_PORT = 443; #endif   The first step of connecting to the platform: Establish Physical Websocket, we call the twApi_Initialize function with the information needed to point to the websocket of the ThingWorx Composer. This function:   Registers messaging handlers Allocates space for the API structures Creates a secure websocket err = twApi_Initialize(hostname, port, TW_URI, appKey, NULL, MESSAGE_CHUNK_SIZE, MESSAGE_CHUNK_SIZE, TRUE); if (TW_OK != err) { TW_LOG(TW_ERROR, "Error initializing the API"); exit(err); }   If you are not using SSL/TLS, use the following line to test against a server with a self-signed certificate: twApi_SetSelfSignedOk();   In order to disable HTTPS support and use HTTP only, call the twApi_DisableEncryption function. This is needed when using ports such as 80 or 8080. A call can be seen below:   twApi_DisableEncryption();   The following event handlers are all optional. The twApi_RegisterBindEventCallback function registers a function that will be called on the event of a Thing being bound or unbound to the ThingWorx platform. The twApi_RegisterOnAuthenticatedCallback function registered a function that will be called on the event the SDK has been authenticated by the ThingWorx Platform. The twApi_RegisterSynchronizeStateEventCallback function registers a function that will be called after binding and used to notify your application about fields that have been bound to the Thingworx Platform.   twApi_RegisterOnAuthenticatedCallback(authEventHandler, TW_NO_USER_DATA); twApi_RegisterBindEventCallback(NULL, bindEventHandler, TW_NO_USER_DATA); twApi_RegisterSynchronizeStateEventCallback(NULL, synchronizeStateHandler, TW_NO_USER_DATA);   NOTE: Binding a Thing within the ThingWorx platform is not mandatory, but there are a number of advantages, including updating Properties while offline.    You can then start the client, which will establish the AlwaysOn protocol with the ThingWorx Composer. This protocol provides bi-directional communication between the ThingWorx Composer and the running client application. To start this connection, use the line below:   err = twApi_Connect(CONNECT_TIMEOUT, RETRY_COUNT); if(TW_OK != err){ exit(-1); }   Click here to view Part 2 of this guide.      
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Unless created and owned by the Administrator user, by default MySQL Database Thing will not connect to the database as it requires certain permissions on the user. In order for a user other than an administrator to create a working database thing, they need three permissions (in addition to the typical subsystem and resource permissions - refer to https://www.youtube.com/watch?v=HzFqxvgHtpI&index=8&list=PLz1ppcU_kaneagUT9qgQfz3HByf6-9zTF ​ ):: Visibility to the Database Thing Template. Execute service permission on the EncryptPropertyValue service in the Encryption Services resource. Visibility to the DatabaseThing Thing Package. Typically to track down permissions issue, the most convenient and easy way is to use browser developer tools. For example in Chrome, developer tools can be used to view the API calls being sent by Composer, and the errors sent in response.   ThingWorx Composer doesn’t expose Thing Packages, so in order to set visibility to the DatabaseThing Thing Package, one would need to throw a REST API call at it. Hope this information helps in setting up a non-administrator own MSSQL database thing! *In addition refer to The use of System User
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  Step 4: Install and Configure   Before you install the plugin, ensure that software requirements are met for proper installation of the plugin.   Open The Eclipse IDE and choose a suitable directory as a workspace. Go to the menu bar of the Eclipse window and select Help->Install New Software… After the Install window opens, click Add to add the Eclipse Plugin repository. Click Archive… and browse to the directory where the Eclipse Plugin zip file is stored and click Open. NOTE: Do not extract this zip file. Enter a name (for example, Eclipse Plugin).   Click OK. Ensure that the Group items by category checkbox is not selected. Select ThingWorx Extension Builder in the items list of the Install window. Click Next and the items to be installed are listed. Click Next and review the license agreement. Accept the license agreement and click Finish to complete the installation process. If a warning for unsigned content is displayed, click OK to complete the installation process. Restart Eclipse. When Eclipse starts again, ensure that you are in the ThingWorx Extension perspective. If not, select Window->Perspective->Open Perspective->Other->ThingWorx Extension, then click OK.     NOTE: Opening any item from File->New->Other…->ThingWorx will also change the perspective to ThingWorx Extension.   You are ready to start a ThingWorx Extension Project!   Step 5: Create Extension Project   In this tutorial, you will create a ThingWorx extension that performs authentication based on your security needs.   While in the ThingWorx Extension Perspective, go to File->New->Project. Click ThingWorx->ThingWorx Extension Project.   Click Next. Enter the Project Name (for example, AuthenticatorExample). Select Gradle or Ant as your build framework. Enter the SDK location by browsing to the directory where the Extension SDK is stored. Enter the Vendor information (for example, ThingWorx Labs). Select the JRE version to 1.8. Click Finish. Your newly created project is added to the Package Explorer tab. The information from ThingWorx Extension Properties is used to populate the metadata.xml file in your project. The metadata.xml file contains information about the extension and details for the various artifacts within the extension. The information in this file is used in the import process in ThingWorx to create and initialize the entities.   Create New Authenticator   Select your project and click New -> Authenticator to create a new Authenticator.   In the new window, enter AwesomeCustomAuthenticator for the Name.   If no Server is available, create a Server using any available option. You will not need that for this guide. This Server option might be utilized based on your later needs. Enter a description to your Authenticator, such as Sample Authenticator that validates against the Thingworx User. Select Finish. You will be able to check these settings within the metadata.xml file inside of the configfiles  directory.   You will now need to add the stubs for the authenticate, issueAuthenticationChallenge, and matchesAuthRequest methods. See below for sample code and descriptions.   Method Description Constructor Needed to instantiate new objects of type AwesomeCustomAuthenticator. Instance member data/variable values in your Authenticator will not be available across requests. initializeEntity This method is called when the Authenticator Thing is saved in ThingWorx Composer, e.g. saving configuration table updates. authenticate The logic/implementation that is used to authenticate a HTTP request. issueAuthenticationChallenge Handles logic which follows authentication failure (e.g. logging an error). matchesAuthRequest This method determines if this Authenticator is valid for the authentication request type.   Below provides more information about each of these methods and some example source code:   Constructor:   A new instance of custom Authenticator class is created to handle each new HTTP request for authentication. Upon importing a custom Authenticator extension, that Authenticator is registered into AuthenticatorManager and can be managed in the ThingWorx Composer with the other system authenticators. When that custom Authenticator is enabled, it will be used in conjunction with the other configured Authenticators to attempt to authenticate HTTP requests. Any static data for each new authentication instance should be thread safe. Best to avoid putting very much logic here, even calls to get configuration or instance data (use authenticate method instead).   initializeEntity:   Read configuration data into properties as needed for Authenticator challenges. Write the LDAP server address to some static property for use across all future instances for use in Authenticator challenges. This would be a way to ensure the LDAP server location is configurable from within ThingWorx Composer. Best to update this only once (e.g. for when the first connection is made).   authenticate:   If the authentication logic/implementation fails to authenticate the HTTP request due to error in the logic or the HTTP request contained invalid data that does not pass authentication, then this implementation should throw an exception.   Example code below:   @Override public void authenticate(HttpServletRequest request, HttpServletResponse response) throws AuthenticatorException { String username = request.getHeader("User"), password = request.getHeader("Password"); if(username.isEmpty() || password.isEmpty()) throw new AuthenticatorException("User login info is empty"); try { // This section logs the latest login time and login user to a thing called MyThing // Subscribing to these properties via DataChange event will allow this information to be stored Thing LoginHelper = (Thing) EntityUtilities.findEntity("MyThing", ThingworxRelationshipTypes.Thing); LoginHelper.setPropertyValue("LatestLoginUser", new StringPrimitive(username)); LoginHelper.setPropertyValue("LatestLoginTime", new DatetimePrimitive(DateTime.now())); _logger.warn(DateTime.now() + " -- " + username + " login attempt"); // Checks that user exists and is enabled; throws exception if can't validate // May want to create user in ThingWorx if they don't exist AuthenticationUtilities.validateEnabledThingworxUser(username); // Checks that user exists and validates credentials through all configured DirectoryServices // (one is the internal directory of ThingWorx users, one could be LDAP if configured); // throws exception if can't validate AuthenticationUtilities.validateCredentials(username, password); // REQUIRED: tells rest of ThingWorx which user is logged in for purposes of permissions, etc. this.setCredentials(username); } }   issueAuthenticationChallenge:   This may not be used at all, or it may be used for alerting or logging. May be used for constructing and sending a response to the client so the client can ask the user to enter credentials again (i.e. authentication challenge). matchesAuthRequest:   Example code below. This sample code for Authenticator to automatically login the user with default username/password when specific URI used in web browser.   @Override public boolean matchesAuthRequest(HttpServletRequest httpRequest) throws AuthenticatorException { String requestURI = httpRequest.getRequestURI(); // Must access it from this URL and not from /Thingworx/Runtime/index.html#mashup=LogoutButtonMashup as // the Request URI in the latter case is always going to show as /Thingworx/Runtime/index.html if (requestURI.equals("/Thingworx/Mashups/LogoutButtonMashup")) return true; else return false; }   Below is another example of how to implement the matchesAuthRequest method. Of course, it’s not a safe method. Nevertheless, it provides input into a different way to handle things.   @Override public boolean matchesAuthRequest(HttpServletRequest request) throws AuthenticatorException { try { // DON'T DO THIS by itself -- getHeader returns null if it can't find the header, // so this is unsafe and may block other authenticators from attempting String value1 = request.getHeader("User"); String value2 = request.getHeader("Password"); // DO ADD THIS - this is safe // Optionally add some logging statement here to inform of missing headers if(value1 == null || value2 == null) return false; return true; } catch(Exception e) { // This won't normally hit. This is really for other, more complicated validation processes throw new AuthenticatorException("Missing headers"); } }   Step 6: Build Extension   You can use either Gradle or Ant to build your ThingWorx Extension Project.   Build Extension with Gradle   Right click on your project ->Gradle (STS)->Tasks Quick Launcher.   Set Project from the drop-down menu to your project name and type Tasks as build. Press Enter. This will build the project and any error will be indicated in the console window.   Your console window will display BUILD SUCCESSFUL. This means that your extension is created and stored as a zip file in your_project->build->distributions folder.   Build Extension with Ant   Go to the Package explorer -> your_project->. Right click on build-extension.xml->Run As->Ant Build.   Your console output will indicate BUILD SUCCESSFUL similar to the below text: build: [echo] Building AuthenticatorExample extension package... BUILD SUCCESSFUL Total time: 770 milliseconds   NOTE: This will build your project and create the extension zip in the AuthenticatorExample->build->distributions folder of your project.     Click here to view Part 3 of this guide.  
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Adaptive Machine Messaging Protocol The Adaptive Machine Messaging Protocol (AMMP) is a simple, byte-efficient, lightweight messaging protocol used to facilitate Internet of Things (IoT) communications and to build IoT connectivity into your product. Using a RESTful API, AMMP provides a semantic structure for IoT information exchange and leverages HTTPS as the means for sending and receiving messages between an edge device and the Axeda® Machine Cloud®. AMMP uses JavaScript Object Notation (JSON) allowing any device that is capable of making an HTTP transmission to interact with the Axeda Platform. Utilizing a common network transport that is friendly to local network proxies and firewalls, and at the same time using JSON for a compact, human-readable, language-independent, and easily constructed data representation, AMMP simplifies device communication and reduces the work needed to connect to the Axeda Machine Cloud. For complete information about the Adaptive Machine Messaging Protocol, refer to the Adaptive Machine Messaging Protocol (AMMP) Technical Reference. AMMP Toolkits The AMMP Toolkits are libraries that allows you to connect your devices to the Axeda Platform using AMMP.  The AMMP Toolkits support transmission of data, alarms, events, locations; error handling and reporting; as well as exchanging files with the Axeda Platform. AMMP Android-Based Toolkit The AMMP Android-Based Toolkit library conforms to the AMMP Protocol Version 1.1. AMMP Android Toolkit AMMP Android Toolkit Developers Reference AMMP Protocol v1.1 Technical Reference AMMP Java-Based ToolkitThe AMMP Java-Based Toolkit library conforms to the AMMP Protocol Version 1.1.  AMMP Java Toolkit AMMP Java Toolkit Developers Reference AMMP Protocol v1.1 Technical Reference AMMP C-Based ToolkitThe AMMP C-Based Toolkit library conforms to the AMMP Protocol Version 1.1. AMMP C Toolkit AMMP C Toolkit Developers Reference AMMP Protocol v1.1 Technical Reference The above resources may be found at the PTC Support Portal.
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  Step 5: Bind Industrial Tag   Now that you've established a connection, you can use ThingWorx Foundation to inspect all available information on ThingWorx Kepware Server.   ThingWorx Kepware Server includes some information by default to assist you with verifying a valid connection with ThingWorx Foundation.   Create New Thing   In ThingWorx Foundation, click Browse > Modeling > Industrial Connections.   Click IndConn_Server. At the top, click Discover. The Discover option is exclusive to Things inheriting the IndustrialGateway Thing Template and displays information coming from ThingWorx Kepware Server.   Expand Channel1. Click Device1. On the right, you’ll see Tag1 and Tag2, which are pre-defined Tags to assist with connectivity testing.   Click the checkbox next to Tag1. Click Bind to New Entity.   In the Choose Template pop-up, select RemoteThing and click OK.   Finalize New RemoteThing   You’ll now be in an interface to create a new Thing with a predefined Property based on ThingWorx Kepware Server Tag1.   Type IndConn_Tag1 in the Name field. In the Description field, enter an appropriate description, such as Thing with a property fed from an Kepware Server Tag. The Base Thing Template has been automatically set to RemoteThing. The Implemented Shapes has been automatically set to IndustrialThingShape.   If Project is not already set, search for and select PTCDefaultProject.   Click Save.   Test Connection   The IndConn_Tag1 Thing you created now has a Property with a value that will change with each update from ThingWorx Kepware Server.   The Tag1 we utilized is a 'ramp' and therefore, the value will increase at regular intervals.   At the top, click Properties and Alerts. Under Inherited Properties, you will see entries for both RemoteThing and IndustrialThingShape. The Property isConnected is checked, indicating a connection from Foundation to ThingWorx Kepware Server. The Property IndustrialThing has been automatically set to IndConn_Server. Notice the predefined Property named Channel1_Device1_Tag1.   Click Refresh repeatedly. You’ll see the value increase with each Refresh. This represents data being simulated in ThingWorx Kepware Server.   Step 6: Log to Value Stream   Now that you have explored the Properties of IndConn_Tag1, you’ve seen how ThingWorx Kepware Server feeds information to ThingWorx Foundation.   To get an even better indication of changes and confirm continued connectivity, we will log the changes to a Value Stream in order to record the values with a TimeStamp.   Create Value Stream   In ThingWorx Foundation, click Browse > Data Storage > Value Streams.   Click + New.   In the Choose Template pop-up, select ValueStream. Click OK. Type IndConn_ValueStream in the Name field. In the Description field, enter an appropriate description, such as Value Stream to record changes from ThingWorx Kepware Server. If Project is not already set, search for and select PTCDefaultProject. Click Save.   Bind Value Stream   Return to the IndConn_Tag1 Thing. At the top, select General Information. In the Value Stream field, search for and select IndConn_ValueStream.   At the top, select Properties and Alerts.   Click Channel1_Device1_Tag1. A new set of options will expand from the right.   Check the box for Persistent. Check the box for Logged.   In the top-right, click the Check button to close the expanded options. Click Save.   All changes to the Tag1 Property fed from ThingWorx Kepware Server are now stored and TimeStamped to the IndConn_ValueStream.     Step 7: Visualize the Data   We'll now create a Mashup to visualize the record of information from ThingWorx Kepware Server.   In ThingWorx Foundation, click Browse > Visualization > Mashups.   Click +New.   In the New Mashup pop-up, leave the default selections and click OK.   In the Name field, type IndConn_Mashup. If Project is not already set, search for and select PTCDefaultProject.  At the top, click Save.   At the top, click Design.   At the top-left, ensure the Widgets tab is selected.   In the Filter Widgets field at the top-left, type line. Drag-and-drop a Line Chart onto the central canvas area.     Add Data   At the top-right, ensure the Data tab is active.   Click the + button.   In the Entity Filter field, search for and select IndConn_Tag1. In the Services Filter field, type queryprop. Click the right-arrow button beside QueryPropertyHistory. The QueryPropertyHistory Service of the IndConn_Tag1 Thing will appear on the right in the Selected Services field. Check the box under Execute on Load in the Selected Services field.   Click Done. Note that the QueryPropertyHistory Service now appears on the right side Data tab. On the top-right Data tab, expand Things_IndConn_Tag1 > QueryPropertyHistory > Returned Data.   Drag-and-drop All Data from the QueryPropertyHistory Service from the right onto the Line Chart in the center.   In the Select Binding Target pop-up, select Data.   Configure Chart Properties   Click the Line Chart to select it. In the bottom-left Properties, type xaxisfield in the filter. Expand the drop-down for XAxisField.   Select timestamp. At the top, click Save. Click View Mashup. (You may have to enable pop-ups in your browser.)   The IndConn_Mashup will show you the recorded history of Property changes that came from ThingWorx Kepware Server.   Because the Tag1 Example is a ramp, you’ll notice a slowly-increasing value in the Line Chart.   Reload the Mashup's browser-tab to see the value increase even further.   NOTE: If the Mashup visualization is blank, confirm your connection to ThingWorx Kepware Server. Return to the Test Connection section of the "Bind Industrial Tag" step.     Step 8: Next Steps   Congratulations! You've successfully completed the Connect Industrial Devices and Systems guide.   You've learned how to:   Connect ThingWorx Kepware Server to ThingWorx Foundation Secure the connection with an Application Key Create an IndustrialGateway Thing Map ThingWorx Kepware Server Tags to ThingWorx Foundation Thing Properties Visualize Data from connected digital assets   Learn More   Capability Resource Connect Connect to an Allen-Bradley PLC   Additional Resources   For additional information on ThingWorx Kepware Server:   Resource Link Documentation Kepware documentation Support Kepware Support site
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Starting with ThingWorx Manufacturing Apps 8.1, a Connection Info box was added to Controls Advisor that will display the Configuration settings needed in KEPServerEX. In Controls Advisor, select the server instance you are connecting with, then select the Key icon Be sure the information displayed here matches the settings you have in place in your KEPServerEX Project Properties in the ThingWorx property group.    
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    Send data from an MXChip Developer kit to your Azure IoT Hub   GUIDE CONCEPT   Users of the MXChip IoT DevKit (a.k.a. MXChip), follow these quick steps to send temperature and humidity data from built-in IoT DevKit sensors to the Azure IoT Hub.   YOU'LL LEARN HOW TO   Connect the IoT DevKit to a wireless access point Create an Azure IoT Hub and register a device for the IoT DevKit Connect IoT Devkit to Azure IoT Hub   NOTE: This guide's content aligns with ThingWorx 9.3. The estimated time to complete this guide is 80 minutes   Step 1: Create an Azure IoT Hub   Choose +Create a resource, then choose Internet of Things. Click Iot Hub from the list on the right. You see the first screen for creating an IoT hub.   Fill in the fields.   Subscription: Select the subscription to use for your IoT hub.   Resource Group: You can create a new resource group or use an existing one. To create a new one, click Create new and fill in the name you want to use. To use an existing resource group, click Use existing and select the resource group from the dropdown list.   Region: This is the region in which you want your hub to be located. Select the location closest to you from the dropdown list.   IoT Hub Name: Put in the name for your IoT Hub. This name must be globally unique. If the name you enter is available, a green check mark appears.         3. Click Next: Size and scale to continue creating your IoT hub.     On this screen, you can take the defaults and just click Review + create at the bottom.   Pricing and scale tier: You can choose from several tiers depending on how many features you want and how many messages you send through your solution per day. The free tier is intended for testing and evaluation. It allows 500 devices to be connected to the IoT hub and up to 8,000 messages per day. Each Azure subscription can create one IoT Hub in the free tier.   IoT Hub units: The number of messages allowed per unit per day depends on your hub’s pricing tier. For example, if you want the IoT hub to support ingress of 700,000 messages, you choose two S1 tier units.   Advanced / Device-to-cloud partitions: This property relates the device-to-cloud messages to the number of simultaneous readers of the messages. Most IoT hubs only need four partitions.               4. Click Review + create to review your choices. You see something similar to this screen.           5. Click Create to create your new IoT hub. Creating the hub takes a few minutes.     Step 2: Create IoT device   Navigate to the IoT Hub created and in the IoT Devices page, click + New.   2. Enter the device ID used by the demo MXChip application MyNodeDevice. Use the default settings for auto-generating authentication keys and connecting the new device to your hub. Click Save.   3. Navigate to the device created and make a note of the device connection string, which looks like: HostName={YourIoTHubName}.azure-devices.net;DeviceId=MyNodeDevice;SharedAccessKey={YourSharedAccessKey}.   Create Azure Storage   The ThingWorx Azure IoT Connector we will install in the next guide requires an Azure Storage Account. Follow the Microsoft documentation to create an Azure Storage account. NOTE: Select Blob storage as the account type and the Hot Access Tier.     Step 3: Connect to Azure IoT Hub   Download the latest version of GetStarted firmware for IoT DevKit. Connect IoT DevKit to your computer via USB. In Windows you see a new USB mass storage device in Windows Explorer called AZ3166. Drag and drop the .bin file you downloaded from step 1 into the disk named AZ3166 and wait for IoT Devkit to restart. Internet connectivity is required to connect to Azure IoT Hub. Use AP Mode on the DevKit to configure and connect to Wi-Fi.Hold down button B, push and release the Reset button, and then release button B. Your IoT DevKit enters AP mode for configuring the Wi-Fi connection. The screen displays the service set identifier (SSID) of the DevKit and the configuration portal IP address:     5. Use a Web browser on a different Wi-Fi enabled device (computer or mobile phone) to connect to the IoT DevKit SSID displayed in the previous step. If it asks for a password, leave it empty.     6. Open 192.168.0.1 in the browser. Select or input the Wi-Fi network that you want the IoT DevKit to connect to, type the password for the Wi-Fi conection and input the device connection string you made notge of in step 1. Then click Connect.     7. The WiFi credentials and device connection string will be saved in the IoT DevKit even after power cycliong. The following page will be displayed in the browser:     8. The IoT DevKit reboots in a few seconds. You then see the assigned Wi-Fi IP address on the screen of the IoT DevKit:     9. Wait for the IoT DevKit to connect to Azure IoT Hub and you will see it sending telemetry data including temperature and humidity value to Azure IoT Hub. The screen of the IoT Devkit would show message count and temperature/humidity data.       Step 4: Next Steps   Congratulations! You've successfully completed the Connect MXChip to Azure IoT guide. By following the steps in this lesson, you created an Azure IoT Hub and device.     The next guide in the Azure MXChip Development Kit learning path is Create an Application Key.   Learn More   We recommend the following resources to continue your learning experience:   Capability Guide Analyze Build a Predictive Analytics Model Build Get Started with ThingWorx for IoT   Additional Resources   If you have questions, issues, or need additional information, refer to:   Resource Link Community Developer Community Forum Support Azure Support Page    
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Applicable Releases: ThingWorx Platform 7.0 to 8.5   Description:   Introduction to Edge connectivity in Thingworx Foundation: Edge concept and definition Available edge products Why use Edge products What is Edge Microserver and Lua Script Resource What are the SDKs What are connection servers AlwaysOn and HTTP protocols ThingTemplates to connect remote devices     The session was recorded in an old ThingWorx version, but all the concepts are still applicable
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  Use the C SDK to build an app that connects to ThingWorx with persistent bi-directional communication.     GUIDE CONCEPT   This project will introduce more complex aspects of the ThingWorx C SDK and help you to get started with development.   Following the steps in this this guide, you will be ready to develop your own IoT application with the ThingWorx C SDK.   We will teach you how to use the C programming language to connect and build IoT applications to be used with the ThingWorx Platform.   YOU'LL LEARN HOW TO   Establish and manage a secure connection with a ThingWorx server, including SSL negotiation and connection maintenance Enable easy programmatic interaction with the Properties, Services, and Events that are exposed by Entities running on a ThingWorx server Create applications that can be directly used with your device running the C programming language Basic concepts of the C Edge SDK How to use the C Edge API to build a real-world application How to utilize resources provided in the Edge SDK to help create your own application    Note: The estimated time to complete ALL 4 parts of this guide is 60 minutes.      Step 1: Completed Examples   Download the completed files for this tutorial: ThingWorx C Edge SDK Sample Files.zip.   This tutorial will guide you through working with the C SDK on differing levels. Utilize this file to see a finished example and return to it as a reference if you become stuck creating your own fully fleshed out application.   Keep in mind, this download uses the exact names for Entities used in this tutorial. If you would like to import this example and also create Entities on your own, change the names of the Entities you create.     Step 2: Environment Setup   In order to compile C code, you need a C compiler and the ThingWorx C Edge SDK. It will be helpful to have CMake installed on your system. CMake is a build tool that will generate make or project files for many different platforms and IDEs.   Operating System Notes Windows You will need a 3rd party compiler such as MinGW GCC, Cygwin GCC or you can follow these Microsoft instructions to download and use the Microsoft Visual C++ Build Tool. Mac Download the Apple Developer Tools. Linux/Ubuntu A compiler is included by default.   NOTE: You can use CMake, version 2.6.1 or later to build projects or make files, which then are used to build the applications that you develop with the C SDK.   Before you can begin developing with the ThingWorx C SDK, you need to generate an Application Key and modify the source code file. You can use the Create an Application Key guide as a reference.   Modify Source File   Extract the files from the C SDK samples zip file. At the top level of the extracted files, you will see a folder called examples. This directory provides examples of how to utilize the C SDK. Open a terminal, go to your workspace, and create a new directory. You can also just switch to the unzipped directory in your system. After you've created this directory in your workspace, copy the downloaded files and folders into your new directory. You can start creating your connection code or open the main.c source file in the examples\SteamSensor\src directory for an example.   Operating System Code Linux/Ubuntu gedit main.c OR vi main.c Mac open –e main.c Windows start main.c        5. Modify the Server Details section at the top with the IP address for your ThingWorx Platform instance and the Application Key you would like to use.   Change the TW_HOST definition accordingly. Change the TW_PORT definition accordingly. Change the TW_APP_KEY definition to the keyId value saved from the last step.   /* Server Details */ #define TW_HOST "https://pp-XXXXXXXXX.devportal.ptc.i" #define TW_PORT 80 #define TW_APP_KEY "e1d78abf-cfd2-47a6-92b7-37ddc6dd34618" NOTE: Using the Application Key for the default Administrator is not recommended. If administrative access is absolutely necessary, create a User and place the user as a member of Admins.   Compile and Run Code   To test your connection, you will only need to update the main.c in the SteamSensor example folder. CMake can generate Visual Studio projects, make build files or even target IDEs such as Eclipse, or XCode. CMake generates a general description into a build for your specific toolchain or IDE.   Inside the specific example folder you would like to run, ie SteamSensor. Create a directory to build in, for this example call it bin. mkdir bin  cd bin      5. Run the CMake command listed below. This assumes CMake is already on your PATH. cmake ..      6. CMake has now produced a set of project files which should be compatible with your development environment.   Operating System Command Note Unix make A set of make files Windows msbuild tw-c-sdk.sln /t:build A visual studio solution   NOTE: CMake does its best to determine what version of Visual Studio you have but you may wish to specify which version to use if you have more than one installed on your computer. Below is an example of forcing CMake to use a specific version of Visual Studio: cmake -G "Visual Studio 15 2017" .. If your version of Visual Studio or other IDE is unknown, use cmake -G to see a list of supported IDEs.   You also have the alternative of opening the tw-c-sdk.sln from within Visual Studio and building in this IDE.   NOTE: By default, CMake will generate a build for the creation of a release binary. If you want to generate a debug build, use the command-> cmake -DBUILD_DEBUG=ON ..       7. Once your build completes you will find the build products in the CMake directory (see example below). From here, open the project in your IDE of choice.   NOTE: You should receive messages confirming successful binding, authentication, and connection after the main.c file edits have been made.   Operating System Files Description Unix ./bin/src/libtwCSdk_static.a  Static Library Unix ./bin/src/libtwCSdk.so  Shared Library Unix ./bin/examples/SteamSensor/SteamSensor   Sample Application Windows .\bin\src\<Debug/Release>\twCSdk_static.lib  Static Library Windows .\bin\src\<Debug/Release>\twCSdk.dll  Shared Library Windows .\bin\examples\<Debug/Release>\SteamSensor\SteamSensor.exe  Sample Application     Step 3: Run Sample Code   The C code in the sample download is configured to run and connect to the Entities provided in the ThingWorxEntitiesExport.xml file. Make note of the IP address of your ThingWorx Composer instance. The top level of the exported zip file will be referred to as [C SDK HOME DIR].   Navigate to the [C SDK HOME DIR]/examples/ExampleClient/src directory. Open the main.c source file.   Operating System Command Linux/Ubuntu gedit main.c OR vi main.c Mac open –e main.c Windows start main.c   Modify the Server Details section at the top with the IP address for your ThingWorx Platform instance and the Application Key you would like to use. Change the TW_HOST definition accordingly.   NOTE: By default, TW_APP_KEY has been set to the Application Key from the admin_key in the import step completed earlier. Using the Application Key for the default Administrator is not recommended. If administrative access is absolutely necessary, create a user and place the user as a member of the Admins security group.   /* Server Details */ #define TW_HOST "127.0.0.1" #define TW_APP_KEY "ce22e9e4-2834-419c-9656-e98f9f844c784c"   If you are working on a port other than 80, you will need to update the conditional statement within the main.c source file. Search for and edit the first line within the main function. Based on your settings, set the int16_t port to the ThingWorx platform port. Click Save and close the file. Create a directory to build in, for this example call it bin.   Operating System Command Linux/Ubuntu mkdir bin Mac mkdir bin Windows mkdir bin   Change to the newly created bin directory.   Operating System Command Linux/Ubuntu cd bin Mac cd bin Windows cd bin   Run the CMake command using your specific IDE of choice.    NOTE: Include the two periods at the end of the code as shown below. Use cmake -G to see a list of supported IDEs.   cmake ..   Once your build completes, you will find the build products in the bin directory, and you can open the project in your IDE of choice. NOTE: You should receive messages confirming successful binding, authentication, and connection after building and running the application    10. You should be able to see a Thing in your ThingWorx Composer called SimpleThing_1 with updated last Connection and isConnected properties. SimpleThing_1 is bound for the duration of the application run time                                                                                                                                                                                The below instructions will help to verify the connection.   Click Monitoring. Click Remote Things from the list to see the connection status.   You will now be able to see and select the Entity within the list.   Step 4: ExampleClient Connection   The C code provided in the main.c source file is preconfigured to initialize the ThingWorx C Edge SDK API with a connection to the ThingWorx platform and register handlers. In order to set up the connection, a number of parameters must be defined. This can be seen in the code below.   #define TW_HOST "127.0.0.1" #define TW_APP_KEY "ce22e9e4-2834-419c-9656-ef9f844c784c #if defined NO_TLS #define TW_PORT = 80; #else #define TW_PORT = 443; #endif The first step of connecting to the platform: Establish Physical Websocket, we call the   twApi_Initialize function with the information needed to point to the websocket of the ThingWorx Composer. This function:   Registers messaging handlers Allocates space for the API structures Creates a secure websocket   err = twApi_Initialize(hostname, port, TW_URI, appKey, NULL, MESSAGE_CHUNK_SIZE, MESSAGE_CHUNK_SIZE, TRUE); if (TW_OK != err) { TW_LOG(TW_ERROR, "Error initializing the API"); exit(err); }   If you are not using SSL/TLS, use the following line to test against a server with a self-signed certificate:   twApi_SetSelfSignedOk();   In order to disable HTTPS support and use HTTP only, call the twApi_DisableEncryption function. This is needed when using ports such as 80 or 8080. A call can be seen below:   twApi_DisableEncryption();   The following event handlers are all optional. The twApi_RegisterBindEventCallback function registers a function that will be called on the event of a Thing being bound or unbound to the ThingWorx platform. The twApi_RegisterOnAuthenticatedCallback function registered a function that will be called on the event the SDK has been authenticated by the ThingWorx Platform.  The twApi_RegisterSynchronizeStateEventCallback function registers a function that will be called after binding and used to notify your application about fields that have been bound to the Thingworx Platform.   twApi_RegisterOnAuthenticatedCallback(authEventHandler, TW_NO_USER_DATA); twApi_RegisterBindEventCallback(NULL, bindEventHandler, TW_NO_USER_DATA); twApi_RegisterSynchronizeStateEventCallback(NULL, synchronizeStateHandler, TW_NO_USER_DATA);   NOTE: Binding a Thing within the ThingWorx platform is not mandatory, but there are a number of advantages, including updating Properties while offline.   You can then start the client, which will establish the AlwaysOn protocol with the ThingWorx Composer. This protocol provides bi-directional communication between the ThingWorx Composer and the running client application. To start this connection, use the line below:   err = twApi_Connect(CONNECT_TIMEOUT, RETRY_COUNT); if(TW_OK != err){ exit(-1); }     Click here to view Part 2 of this guide
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    Step 4: Write Data to External Database You’ve connected to the database, you’re able to query the database. Now let’s handle inserting new data into the database. The update statements and data shown below are based on the table scripts provided in the download. Examples of how the ThingWorx entity should look can be seen in the SQLServerDatabaseController and OracleDatabaseController entities. Running an Insert Follow the steps below to set up a helper service to perform queries for the database. While other services might generate the query to be used, this helper service will be your shared execution service. In the DatabaseController entity, go to the Services tab.   Create a new service of type SQL (Command) called RunDatabaseCommand. Keep the Output as Integer. Add the following parameter:  Name           Base Type       Required command String True 5. Add the following code to your new service: <<command>> 6. Click Save and Continue. Your service signature should look like the below example. You now have a service that can run commands to the database. Run your service with a simple insert. There are two ways to go from here. You can either query the database using services that call this service, or you can create more SQL Command services that query the database directly. Let’s go over each method next, starting with a service to call the helper. In the Services tab of the DatabaseController entity, create a new service of type JavaScript. Name the service JavaScriptInsert_PersonsTable. Set the Output as InfoTable, but do not set the DataShape for the InfoTable. Add the following code to your new service: try { var command = "INSERT INTO Persons (person_key, person_name_first, person_name_last, person_email, person_company_name, " + "person_company_position, person_addr1_line1, person_addr1_line2, person_addr1_line3, person_addr1_city, person_addr1_state, " + "person_addr1_postal_code, person_addr1_country_code, person_addr1_phone_number, person_addr1_fax_number, person_created_by, " + "person_updated_by, person_created_date, person_updated_date) VALUES ('" + key + "', '" + name_first + "', '" + name_last + "', '" + email + "', '" + company_name + "', '" + company_position + "', '" + addr1_line1 + "', '" + addr1_line2 + "', '" + addr1_line3 + "', '" + addr1_city + "', '" + addr1_state + "', '" + addr1_postal_code + "', '" + addr1_country_code + "', '" + addr1_phone_number + "', '" + addr1_fax_number + "', '" + created_by + "', '" + updated_by + "', '" + created_date + "', '" + updated_date + "')"; logger.debug("DatabaseController.JavaScriptInsert_PersonsTable(): Query - " + command); var result = me.RunDatabaseCommand({command: command}); } catch(error) { logger.error("DatabaseController.JavaScriptInsert_PersonsTable(): Error - " + error.message); } 5. Add the following parameter:  Name                                   Base Type           Required key String True name_first String True name_last String True company_name String True company_position String True addr1_line1 String True addr1_line2 String True addr1_line3 String True addr1_city String True addr1_state String True addr1_postal_code String True addr1_country_code String True addr1_phone_number String True addr1_fax_number String True created_by String True updated_by String True created_date String True updated_date String True 6. Click Save and Continue. Any parameter, especially those that were entered by users, that is being passed into a SQL Statement using the Database Connectors should be fully validated and sanitized before executing the statement! Failure to do so could result in the service becoming an SQL Injection vector. Now, let’s utilize a second method to create a query directly to the database. You can use open and close brackets for parameters for the insert. You can also use <> as a method to mark a value that will need to be replaced. As you build your insert statement, use [[Parameter Name]] for parameters/variables substitution and <<string replacement >> for string substitution. In the Services tab of the DatabaseController entity, create a new service of type SQL (Command).   Name the service SQLInsert_PersonsTable. Add the following code to your new service: INSERT INTO Persons (person_key ,person_name_first ,person_name_last ,person_email ,person_company_name ,person_company_position ,person_addr1_line1 ,person_addr1_line2 ,person_addr1_line3 ,person_addr1_city ,person_addr1_state ,person_addr1_postal_code ,person_addr1_country_code ,person_addr1_phone_number ,person_addr1_fax_number ,person_created_by ,person_updated_by ,person_created_date ,person_updated_date) VALUES ([[key]] ,[[name_first]] ,[[name_last]] ,[[email]] ,[[company_name]] ,[[company_position]] ,[[addr1_line1]] ,[[addr1_line2]] ,[[addr1_line3]] ,[[addr1_city]]]] ,[[addr1_state]] ,[[addr1_postal_code]] ,[[addr1_country_code]] ,[[addr1_phone_number]] ,[[addr1_fax_number]] ,[[created_by]] ,[[updated_by]] ,[[created_date]] ,[[updated_date]]); 4. Add the following parameter:  Name                                  Base Type       Required key String True name_first String True name_last String True company_name String True company_position String True addr1_line1 String True addr1_line2 String True addr1_line3 String True addr1_city String True addr1_state String True addr1_postal_code String True addr1_country_code String True addr1_phone_number String True addr1_fax_number String True created_by String True updated_by String True created_date String True updated_date String True 5. Click Save and Continue. Examples of insert services can be seen in the provided downloads.   Step 5: Executing Stored Procedures There will be times when a singular query will not be enough to get the job done. This is when you'll need to incorporate stored procedures into your database design. ThingWorx is able to use the same SQL Command when executing a stored procedure with no data return and a SQL query when executing a stored procedure with an expected result set. Before executing these services or stored procedures, ensure they exist in your database. They can be found in the example file provided. Execute Stored Procedure Now, let's create the service to handle calling/executing a stored procedure. If you are expecting data from this stored procedure, use EXEC to execute the stored procedure. If you only need to execute the stored procedure and do not expect a result set, then using the EXECUTE statement is good enough. You're also able to use the string substitution similar to what we've shown you in the earlier steps. In the DatabaseController entity, go to the Services tab. Create a new service of type SQL (Command) called RunAssignStudentStoredProcedure. Add the following parameter:  Name                      Base Type        Required student_key String True course_key String True 4. Add the following code to your new service: EXECUTE AddStudentsToCourse @person_key = N'<<person_key>>', @course_key = N'<<course_key>>';   You can also perform this execute in a service based on JavaScript using the following code: try { var command = "EXECUTE AddStudentsToCourse " + " @student_key = N'" + student_key + "', " + " @course_key = N'" + course_key + "'"; logger.debug("DatabaseController.RunAssignStudentStoredProcedure(): Command - " + command); var result = me.RunDatabaseCommand({command:command}); } catch(error) { logger.error("DatabaseController.RunAssignStudentStoredProcedure(): Error - " + error.message); } 5. Click Save and Continue. Execute Stored Procedure for Data Let's create the entity you will use for both methods. This can be seen in the example below:   In the DatabaseController entity, go to the Services tab. Create a new service of type SQL (Query) called GetStudentCoursesStoredProcedure. Set the Output as InfoTable, but do not set the DataShape for the InfoTable. Add the following parameter:  Name                    Base Type        Required course_key String True 5. Add the following code to your new service: EXEC GetStudentsInCourse @course_key = N'<<course_key>>'   You can also perform this execute in a service based on JavaScript using the following code: try { var query = "EXEC GetStudentsInCourse " + " @course_key = N'" + course_key + "'"; logger.debug("DatabaseController.GetStudentCoursesStoredProcedure(): Query - " + query); var result = me.RunDatabaseQuery({query:query}); } catch(error) { logger.error("DatabaseController.GetStudentCoursesStoredProcedure(): Error - " + error.message); } 6. Click Save and Continue. You've now created your first set of services used to call stored procedures for data. Of course, these stored procedures will need to be in the database before they can successfully run. Step 6: Next Steps Congratulations! You've successfully completed the guide for External Database, and learned how to use the ThingWorx Platform to connect to database, query for data, and write new data. Learn More We recommend the following resources to continue your learning experience:  Capability       Guide Build Design Your Data Model Build Configure Permissions Additional Resources If you have questions, issues, or need additional information, refer to:  Resource           Link Community Developer Community Forum
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    Step 8: Tasks   If you are using the built-in Tasker to drive data collection or other types of repetitive or periodic activities, create a function for the task. Task functions are registered with the Tasker and then called at the rate specified after they are registered. The Tasker is a very simple, cooperative multitasker, so these functions should not take long to return and most certainly must not go into an infinite loop.   The signature for a task function is found in [C SDK HOME DIR]/src/utils/twTasker.h. The function is passed a DATETIME value with the current time and a void pointer that is passed into the Tasker when the task is registered. After creating this function, it will need to be registered using the twApi_CreateTask function after the connection is created. Below shows an example of creating this function, registering this function, and how this function can be used.   #define DATA_COLLECTION_RATE_MSEC 2000 void dataCollectionTask(DATETIME now, void * params) { /* TW_LOG(TW_TRACE,"dataCollectionTask: Executing"); */ properties.TotalFlow = rand()/(RAND_MAX/10.0); properties.Pressure = 18 + rand()/(RAND_MAX/5.0); properties.Location.latitude = properties.Location.latitude + ((double)(rand() - RAND_MAX))/RAND_MAX/5; properties.Location.longitude = properties.Location.longitude + ((double)(rand() - RAND_MAX))/RAND_MAX/5; properties.Temperature = 400 + rand()/(RAND_MAX/40); /* Check for a fault. Only do something if we haven't already */ if (properties.Temperature > properties.TemperatureLimit && properties.FaultStatus == FALSE) { twInfoTable * faultData = 0; char msg[140]; properties.FaultStatus = TRUE; properties.InletValve = TRUE; sprintf(msg,"%s Temperature %2f exceeds threshold of %2f", thingName, properties.Temperature, properties.TemperatureLimit); faultData = twInfoTable_CreateFromString("message", msg, TRUE); twApi_FireEvent(TW_THING, thingName, "SteamSensorFault", faultData, -1, TRUE); twInfoTable_Delete(faultData); } /* Update the properties on the server */ sendPropertyUpdate(); } … twApi_CreateTask(DATA_COLLECTION_RATE_MSEC, dataCollectionTask); … while(1) { char in = 0; #ifndef ENABLE_TASKER DATETIME now = twGetSystemTime(TRUE); twApi_TaskerFunction(now, NULL); twMessageHandler_msgHandlerTask(now, NULL); if (twTimeGreaterThan(now, nextDataCollectionTime)) { dataCollectionTask(now, NULL); nextDataCollectionTime = twAddMilliseconds(now, DATA_COLLECTION_RATE_MSEC); } #else in = getch(); if (in == 'q') break; else printf("\n"); #endif twSleepMsec(5); }      Step 9: File Transfer Example    To handle file transfers, a virtual directory is created in the SteamSensor1 entity and in the [C SDK HOME DIR]/examples/FileTransferExample application directory. The source code used for this example is found in [C SDK HOME DIR]/examples/FileTransferExample/src/main.c.   Inside of the [C SDK HOME DIR]/examples/FileTransferExample folder, create the folder structure shown below: /transfer/ /transfer/incoming/ /transfer/outgoing/ Inside of the /transfer/outgoing/ directory, create and open a file with the name outgoing.txt. Once the outgoing.txt document is open, add the following text, save, and close the file: Hello. This is a file coming from the client application. Navigate to the [C SDK HOME DIR]/examples/FileTransferExample/src/main.c code and update the lines below with the appropriate information for your IP, port, and the “admin_key” Application Key’s keyId value in the ThingWorx Composer: /* Server Details */ #define TW_HOST "127.0.0.1" #define TW_PORT 80 #define TW_APP_KEY "ce22e9e4-2834-419c-9656-ef9f844c784c" To support file transfers in your client application, you must use the twFileManager_AddVirtualDir function in order to create the virtual directories in the entity with such a capability. It will also define the directories available for file operations. A virtual directory maps a unique name to an absolute path of a directory in the file system. All subdirectories of the specified directory are exposed to the server. You can define multiple virtual directories. The directories do not need to be contiguous.   Staging Directory   As an optional, but recommended step, you should set the directory that the application should use for staging when performing file transfers. This can be seen in the line below and should be done before initializing the FileManager. The default directory of the FileManager is most likely owned by root and will require a change to either the location of the staging directory and the ownership of the staging directory, or running the application as a User with the correct permissions.   twcfg.file_xfer_staging_dir = "staging"; The example provided uses the TW_SHARE_DIRECTORY macro to create two virtual directories that will act as the root directories in the virtual file system of this application are added. The client is then started as follows with the necessary TW_ADD_FILE_TRANSFER_SHAPE function being called: TW_ADD_FILE_TRANSFER_SHAPE(); TW_SHARE_DIRECTORY("in", "/transfer/incoming/"); TW_SHARE_DIRECTORY("out", "/transfer/outgoing/"); The creations of the payloads used to create the remote directories on the platform have been moved to a helper function below to make the design cleaner: int setupSystemRepo(const char * remoteInPath, const char * remoteOutPath, const char * remoteFile); After our remote directories and files have been setup, it is time to perform the file transfers. Normally, this would mean invoking the Copy service for a Subsystem, but two functions have been created to make this process easier: int twFileManager_GetFile(const char * sourceRepo, const char * sourcePath, const char * sourceFile, const char * targetRepo, const char * targetPath, const char * targetFile, uint32_t timeout, char asynch, char ** tid) int twFileManager_SendFile(const char * sourceRepo, const char * sourcePath, const char * sourceFile, const char * targetRepo, const char * targetPath, const char * targetFile, uint32_t timeout, char asynch, char ** tid) The table below displays an example of the first set of parameters:    Parameter     Example                             Description sourceRepo SystemRepository The name of FileRepository or RemoteThing to transfer the file FROM. sourcePath outgoing The path specifying the location of the source file. sourceFile The name of the source file.   targetRepo SteamSensor1 The name of FileRepository or RemoteThing to transfer the file TO. targetPath incoming The path specifying the destination location of the file. targetFile incoming.txt The name of the file at the target. This name can differ from the sourceName. timeout 15,000 The amount of time (in seconds) to wait for a synchronous transfer to complete before cancelling the transfer. async false If false, the service call will block for timeout seconds or until the transfer completes. tid incoming0123 The unique TID associated with the file.   The C SDK also provides the ability to create a FileCallback function that the FileManager will call that function when any file transfer events occur. You can provide a wildcard filter so that only file transfer Events of files that match the filter call the callback function. In addition, callbacks can be set up as “one-shots” such that the callback is unregistered automatically after it is invoked the first time.   NOTE: An optional file transfer callback is registered in the code and provided. You will see the output from the function as files are sent and received.   After running this application, you will notice a new file in the transfer/incoming folder after refreshing. This is the file that we created in the ThingWorx Composer file system for the SystemRepository Entity and was able to copy from that location to our local project. We have also sent a file to the server’s SystemRepository. The BrowseFileSystem and GetFileListing services can be used to check for the folders and files created.   twFileManager_RegisterFileCallback(fileCallbackFunc, NULL, FALSE, NULL);     Step 10: Support Other Platforms   All Websocket errors indicate some general issue communicating with the ThingWorx platform. If you experience an issue connecting, refer to the table below for a list of websocket errors, their corresponding codes, and an explanation of the issue.    Code     Message                                                                      Troubleshooting 200 TW_UNKNOWN_WEBSOCKET_ERROR An unknown error occurred on the websocket. 201 TW_ERROR_INITIALIZING_WEBSOCKET An error occurred while initializing the websocket. Check your websocket configuration parameters for validity. 202 TW_TIMEOUT_INITIALIZING_WEBSOCKET A timeout occurred while initializing the websocket. Check the status of the connection to ThingWorx. 203 TW_WEBSOCKET_NOT_CONNECTED The websocket is not connected to ThingWorx. The requested operation cannot be performed. 204 TW_ERROR_PARSING_WEBSOCKET_DATA An error occurred while parsing websocket data. The parser could not break down the data from the websocket. 205 TW_ERROR_READING_FROM_WEBSOCKET An error occurred while reading data from the websocket. Retry the read operation. If necessary, resend the data. 206 TW_WEBSOCKET_FRAME_TOO_LARGE The SDK is attempting to send a websocket frame that is too large. The Maximum Frame Size is set when calling twAPI_Initialize and should always be set to the Message Chunk Size (twcfg.message_chunk_size). 207 TW_INVALID_WEBSOCKET_FRAME_TYPE The type of the frame coming in over the websocket is invalid. 208 TW_WEBSOCKET_MSG_TOO_LARGE The application is attempting to send a message that has been broken up in to chunks that are too large to fit in a frame. You should not see this error. 209 TW_ERROR_WRITING_TO_WEBSOCKET An error occurred while writing to the Web socket. 210 TW_INVALID_ACCEPT_KEY The Accept key sent earlier from ThingWorx is not valid.     Step 11: Next Steps   Congratulations! You've successfully completed the Low Level Device Connect Guide, and learned how to utilize the resources provided in the Edge SDK to create your own application.   The next guide in the Utilizing ThingWorx to Secure Your Aerospace and Defense Systems learning path is Tracking Activities and Statistics.    Learn More   We recommend the following resources to continue your learning experience:    Capability      Guide Build Design Your Data Model Build Implement Services, Events, and Subscriptions   Additional Resources   If you have questions, issues, or need additional information, refer to:    Resource       Link Community Developer Community Forum Support C Edge SDK Help Center      
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