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Design Your Data Model Guide Part 1   Overview   This project will introduce the process of taking your IoT solution from concept to design. Following the steps in this guide, you will create a solution that doesn’t need to be constantly revamped, by creating a comprehensive Data Model before starting to build and test your solution. We will teach you how to utilize a few proposed best practices for designing the ThingWorx Data Model and provide some prescriptive methods to help you generate a high-quality framework that meets your business needs. NOTE: This guide’s content aligns with ThingWorx 9.3. The estimated time to complete ALL 3 parts of this guide is 60 minutes. All content is relevant but there are additional tools and design patterns you should be aware of. Please go to this link for more details.    Step 1: Data Model Methodology   We will start by outlining the overall process for the proposed Data Model Methodology.       Step Description 1 User Stories Identify who will use the application and what information they need. By approaching the design from a User perspective, you should be able to identify what elements are necessary for your system. 2 Data Sources Identify the real-world objects or systems which you are trying to model. To create a solid design, you need to identify what the “things” are in your system and what data or functionality they expose. 3 Model Breakdown Compose a representative model of modular components to enable uniformity and reuse of functionality wherever possible. Break down user requirements and data, identifying how the system will be modeled in Foundation. 4 Data Strategy Identify the sources of data, then evaluate how many different types of data you will have, what they are, and how your data should be stored. From that, you may determine the data types and data storage requirements. 5 Business Logic Strategy Examine the functional needs, and map them to your design for proper business logic implementation. Determine the business logic as a strategic flow of data, and make sure everything in your design fits together in logical chunks. 6 User Access Strategy Identify each user's access and permission levels for your application. Before you start building anything, it is important to understand the strategy behind user access. Who can see or do what? And why? NOTE: Due to the length of this subject, the ThingWorx Data Model Methodology has been divided into multiple parts. This guide focuses on the first three steps = User Stories, Data Sources, and Model Breakdown. Guides covering the last three steps are linked in the final Next Steps page.    Step 2: User Stories     With a user-based approach to design, you identify requirements for users at the outset of the process. This increases the likelihood of user satisfaction with the result. Utilizing this methodology, you consider each type of user that will be accessing your application and determine their requirements according to each of the following two categories: Category Requirement Details Functionality Determine what the user needs to do. This will define what kind of Services and Subscriptions will need to be in the system and which data elements and Properties must be gathered from the connected Things. Information What information do they need? Examine the functional requirements of the user to identify which pieces of information the users need to know in order to accomplish their responsibilities.   Factory Example   Let’s revisit our Smart Factory example scenario. The first step of the User Story phase of the design process is to identify the potential users of your system. In this example scenario, we have defined three different types of users for our solution: Maintenance Operations Management Each of these users will have a different role in the system. Therefore, they will have different functional and informational needs.   Maintenance   It is the maintenance engineer’s job to keep machines up and running so that the operator can assemble and deliver products. To do this well, they need access to granular data for the machine’s operating status to better understand healthy operation and identify causes of failure. They also need to integrate their maintenance request management system to consolidate their efforts and to create triggers for automatic maintenance requests generated by the connected machines. Required Functionality Get granular data values from all assets Get a list of maintenance requests Update maintenance requests Set triggers for automatic maintenance request generation Automatically create maintenance requests when triggers have been activated Required Information Granular details for each asset to better understand healthy asset behavior Current alert status for each asset When the last maintenance was performed on an asset When the next maintenance is scheduled for an asset Maintenance request for information, including creation date, due date, progress notes   Operations   The operator’s job is to keep the line running and make sure that it’s producing quality products. To do this, operators must keep track of how well their line is running (both in terms of speed and quality). They also need to be able to file maintenance requests when they have issues with the assets on their line. Required Functionality File maintenance request Get quality data from assets on their line Get performance data for the whole line Get a prioritized list of production orders for their line Create maintenance requests Required Information Individual asset performance metrics Full line performance metrics Product quality readings   Management   The production manager oversees the dispatch of production orders and ensures quotas are being met. Managers care about the productivity of all lines and the status of maintenance requests. Required Functional Create production orders Update production orders Cancel production orders Access line productivity data Elevate maintenance request priority Required Information Production line productivity levels (OEE) List of open maintenance requests   Step 3: Data Sources – Thing List     Thing List   Once you have identified the users' requirements, you'll need to determine what parts of your system must be connected. These will be the Things in your solution. Keep in mind that a Thing can represent many different types of connected endpoints. Here are some examples of possible Things in your system: Devices deployed in the field with direct connectivity or gateway-connectivity to Foundation Devices deployed in the field through third-party device clouds Remote databases Connections to external business systems (e.g., Salesforce.com, Weather.com, etc.)   Factory Example   In our Smart Factory example, we have already identified the users of the system and listed requirements for each of those users. The next step is to identify the Things in our solution. In our example, we are running a factory floor with multiple identical production lines. Each of these lines has multiple different devices associated with it. Let’s consider each of those items to be a connected Thing. Things in each line: Conveyor belt x 2 Pneumatic gate Robotic Arm Quality Check Camera Let's also assume we already have both a Maintenance Request System and a Production Order System that are in use today. To add this to our solution, we want to build a connector between Foundation and the existing system. These connectors will be Things as well. Internal system connection Thing for Production Order System Internal system connection Thing for Maintenance Request System NOTE: It is entirely possible to have scenarios in which you want to examine more granular-level details of your assets. For example, the arm and the hand of the assembly robot could be represented separately. There are endless possibilities, but for simplicity's sake, we will keep the list shorter and more high-level. Keep in mind that you can be as detailed as needed for this and future iterations of your solution. However, being too granular could potentially create unnecessary complexity and data overload.    Click here to view Part 2 of this guide.
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Design Your Data Model Guide Part 2   Step 4: Data Sources – Component Breakout   Component Breakout     Once you have a full list of Things in your system (as well as requirements for each user), the next step is to identify the information needed from each Thing (based on the user's requirements). This involves evaluating the available data and functionality for each Thing. You then align the data and functionality with the user's requirements to determine exactly what you need, while eliminating that which you do not. This is important, as there can be cost and security benefits to only collecting data you need, and leaving what you don't. NOTE: Remember from the Data Model Introduction that a Thing's Components include Properties, Services, Events, and Subscriptions.   Factory Example   Using the Smart Factory example, let’s go through the different Things and break down each Thing's components that are needed for each of our users.   Conveyor Belts   The conveyor belt is simple in operation but could potentially have a lot of available data. Maintenance Engineer - needs to know granular data for the belt and if it has any alerts emergency shutdown (service) machine state (on/off) (property) serial number (property) last maintenance date (property) next scheduled maintenance date(property) power consumption (property) belt speed (property) belt motor temp (property) belt motor rpm (property) error notification (event) auto-generated maintenance requests (subscription) Operator - needs to know if the belt is working as intended belt speed (property) alert status (event) Production Manager - wants access to the data the Operator can see but otherwise has no new requirements   Robotic Arm   The robotic arm has 3 axes of rotation as well as a clamp hand. Maintenance Engineer - needs to know granular data for the arm and if it has any alerts time since last pickup (property): how long it has been since the last part was picked up by this hand? product count (property): how many products the hand has completed emergency shutdown (service) machine state (on/off) (property) serial number (property) last maintenance date (property) next scheduled maintenance date (property) power consumption (property) arm rotation axis 1 (property) arm rotation axis 2 (property) arm rotation axis 3 (property) clamp pressure (property) clamp status (open/closed) (property) error notification (event) 15.auto-generated maintenance requests (subscription) Operator - needs to know if the robotic arm is working as intended clamp status (open/closed) (property) error notification (event) product count (property): How many products has the hand completed? Production Manager - wants access to the data the Operator can see but otherwise has no new requirements   Pneumatic Gate   The pneumatic gate has two states, open and closed. Maintenance Engineer - needs to know granular data for the gate and if it has any alerts emergency shutdown (service) machine state (on/off) (property) serial number (property) last maintenance date (property) next scheduled maintenance date (property) power consumption (property) gate status (open/closed) (property) error notification (event) auto-generated maintenance requests (subscription) Operator - needs to know if the pneumatic gate is working as intended. gate status (open/closed) (property) error notification (event) The Production Manager wants access to the data the Operator can see but otherwise has no new requirements   Quality Control Camera   The QC camera uses visual checks to make sure a product has been constructed properly. Maintenance Engineer - needs to know granular data for the camera and if it has any alerts machine state (property): on/off serial number (property) last maintenance date (property) next scheduled maintenance date (property) power consumption (property) current product quality reading (property) images being read (property) settings for production quality assessment (property) error notification (event) auto-generated maintenance requests (subscription) product count (property): how many products the camera has seen Operator - needs to keep track of the quality check results and if there are any problems with the camera setup settings for production quality assessment (property) error notification (event) bad quality flag (event) product count (property): how many products the camera has seen Production Manager - wants access to the data the Operator can see but otherwise has no new requirements   Maintenance Request System Connector   Determining the data needed from the Maintenance Request System is more complex than from the physical components, as it will be much more actively used by all of our users. It is important to note that the required functionality already exists in our system as is, but it needs bridges created to connect it to a centralized system. Maintenance Engineer - needs to receive and update maintenance requests maintenance engineer credentials (property): authentication with the maintenance system endpoint configuration for connecting to the system (property) get unfiltered list of maintenance requests (service) update description of maintenance request (service) close maintenance request (service) Operator - needs to create and track maintenance requests operator credentials (property): authentication with the maintenance system endpoint configuration for connecting to the system (property) create maintenance request (service) get filtered list of maintenance requests for this operator (service) Production Manager - needs to monitor the entire system - both the creation and tracking of maintenance requests; needs to prioritize maintenance requests to keep operations flowing smoothly production manager credentials (property): authentication with the maintenance system endpoint configuration for connecting to the system (property) create maintenance request (service) get unfiltered list of maintenance requests (service) update priority of maintenance request (service)   Production Order System Connector   Working with the Production Order System is also more complex than the physical components of the lines, as it will be more actively used by two of the three users. It is important to note that the required functionality already exists in our existing production order system as is, but it needs bridges created to connect to a centralized system. Maintenance Engineer - will not need to know anything about production orders, as it is outside the scope of their job needs Operator - needs to know which production orders have been set up for the line, and needs to mark orders as started or completed operator credentials (property): authentication with the production order system endpoint configuration for connecting to the system (property) mark themselves as working a specific production line (service) get a list of filtered production orders for their line (service) update production orders as started/completed (service) Production Manager - needs to view the status of all production orders and who is working on which line production manager credentials (property): authentication with the production order system endpoint configuration for connecting to the system (property) get a list of production lines with who is working them (service) get the list of production orders with filtering options (service) create new production orders (service) update existing production orders for quantity, and priority (service) assign a production order to a production line (service) delete production orders (service)   Step 5: Data Sources – Thing-Component Matrix     Now that you have identified the Components necessary to build your solution (as well as the Things involved in enabling said Components), you are almost ready to create your Data Model design. Before moving onto the design, however, it is very helpful to get a good picture of how these Components interact with different parts of your solution. To do that, we recommend using a Thing-Component Matrix. A Thing-Component Matrix is a grid in which you will list Things in rows and Components in columns. This allows you to identify where there are overlaps between Components. From there, you can break those Components down into reusable Groups. Really, all you're doing in this step is taking the list of individual Things and their corresponding Components and organizing them. Instead of thinking of each item's individually-required functionality, you are now thinking of how those Components might interact and/or be reused across multiple Things.   Sample Thing-Component Matrix   As a generic example, look at the chart presented here.   You have a series of Things down the rows, while there are a series of Components (i.e. Properties, Services, Events, and Subscriptions) in the columns. This allows you to logically visually identify how some of those Components are common across multiple Things (which is very important in determining our recommendations for when to use Thing Templates vs. Thing Shapes vs. directly-instantiated Things). If we were to apply this idea to our Smart Factory example, we would create two sections of our Thing-Component Matrix, i.e. the Overlapping versus Unique Components. NOTE: It is not necessary to divide your Thing Component Matrix between Overlapping vs Unique if you don't wish to do so. It is done here largely for the sake of readability.   Overlapping Matrix   This matrix represents all the overlapping Components that are shared by multiple types of Things in our system:   Unique Matrix   This matrix represents the Components unique to each type of Thing:     Step 6: Model Breakdown         Breaking down your use case into a Data Model is the most important part of the design process for ThingWorx. It creates the basis for which every other aspect of your solution is overlaid. To do it effectively, we will use a multi-step approach. This will allow us to identify parts we can group and separate, leading to a more modular design.   Entity Relationship Diagram   To standardize the represention of Data Models, it is important to have a unified view of what a representation might look like. For this example, we have developed an Entity Relationship Diagram schematic used for Data Model representation. We will use this representation to examine how to build a Data Model.   Breakdown Process   ThingWorx recommends following an orderly system when building the specifics of your Data Model. You've examined your users and their needs. You've determined the real-world objects and systems you want to model. You've broken down those real-world items by their Component functionality. Now, you will follow these steps to build a specific Data Model for your application. Step Description 1 Prioritize the Groups of Components from your Thing-Component Matrix by each Group's Component quantity. 2 Create a base Thing Template for the largest group. 3 Iterate over each Group deciding which entity type to create. 4 Validate the design through instantiation. In the next several pages, we'll examine each of these steps in-depth.   Click here to view Part 3 of this guide.   
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Data Model Implementation Guide Part 2   Step 4: SystemConnector Thing Template   After grouping our second set of common functionality and information, we came up with the list below for the second Thing Template to create, SystemConnector with 3 Properties. The breakdown for the SystemConnector Thing Template is as follows:   Follow the below instruction to create this Entity and get the implementation phase of your development cycle going.   System Connector Properties   Let's jump right in. In the ThingWorx Composer, click the + New at the top of the screen.        2. Select Thing Template in the dropdown. 3. In the name field, enter SystemConnector and select a Project (ie, PTCDefaultProject). 4. For the Base Thing Template field, select GenericThing. 5. Click Save. 6. Switch to the Properties and Alerts tab. 7. Click the plus button to add a new Property.   The Properties for the SystemConnector Thing Template are as follows: Name Base Type Aspects Data Change Type EndPointConfig String Persistent and Logged VALUE OperatorCredentials PASSWORD Persistent VALUE ProdManagerCredentials PASSWORD Persistent VALUE Follow the next steps for all the Properties shown in our template property table. Click Add. Enter the name of the property (ie, EndPointConfig). Select the Base Type of the proprty from the dropdown. Check the checkboxes for the property Aspects. Select the Data Change Type from the dropdown.   Click Done when finished creating the property. Your Properties should match the below configurations.            Step 5: HazardousAsset Thing Template     After another round of prioritizing and grouping common functionality and information, we came up with the third Thing Template to create, HazardousAsset. It is a child of the LineAsset Thing Template with one added Service. The breakdown for the HazardousAsset Thing Template is as follows:   Hazardous Asset Service   In the ThingWorx Composer, click the + New at the top of the screen. 2. Select Thing Template in the dropdown. 3. For the Base Thing Template field, select LineAsset and select a Project (PTCDefaultProject). 4. In the name field, enter HazardousAsset. 5.  Click Save then edit to store all changes now. 6.  Switch to the Services tab. 7.  Click Add. 8.  Enter EmergencyShutdown as the name of the service. 9. Switch to the Me/Entities tab. 10. Expand Properties. 11. Click the arrow next to the State property. 12. Modify the generated code to match the following:       me.State = "Danger!! Emergency Shutdown";       Your first Service is complete! 13. Click Done. 14. Click Save to save your changes. Your Service should match the below configurations.     Step 6: InventoryManager Thing Shape   This time around, we will create our first ThingShape, InventoryManager with 1 Property. The breakdown for the InventoryManager Thing Shape is as follows:   Follow the below instruction to create this Entity and get the implementation phase of your development cycle going. System Connector Properties The properties for the InventoryManager Thing Shape are as follows: Name Base Type Aspects Data Change Type ProductCount INTEGER Min Value:0 Persistent and Logged ALWAYS In the ThingWorx Composer, click the + New at the top of the screen. Select Thing Shape in the dropdown. In the name field, enter InventoryManager and select a Project (ie, PTCDefaultProject).       4. Click Save then Edit to store all changes now.         5. Switch to the Properties tab.        6. Click Add.       7. Enter ProductCount as the name of the property.       8. Select the Base Type of the proprty from the dropdown (ie, INTEGER).       9. Check the checkboxes for the property Aspects.      10. Select the Data Change Type from the dropdown.            11. Click Done when finished creating the property. Your Properties should match the below configurations.   Add Thing Shape to Template   We can see that there is some overlap in the components of our HazardousAsset and LineAsset ThingTemplates. In particular, both want information about the product count. Because HazardousAsset inherits from LineAsset, would only need to change LineAsset. Follow the steps below to perform this change: Open the LineAsset Thing Template. In the Implemented Shapes field, enter and select InventoryManager. Save changes.         Click here to view Part 3 of this guide.   
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  How to Display Data in Charts Guide Part 2   Step 4: Create Thing   In order for the Mashup to pull data into the display, you first need to create an Entity. In this example, we utilize a Thing with an Info Table Property, as well as a Time Series Property. We’ll use the DataShape we created in the last step to format the Info Table Property. Then, we'll assign the Info Table Property some default values to display in our non-time-series charts.We will change the values of the Time Series Property (which will record them to the Value Stream) for display in our time-series charts.   Info Table Property   From the Browse tab of ThingWorx Composer, click Modeling > Things, + New.   In the Name field, enter DDCThing. If Project is not set, search for and select PTCDefaultProject. In the Base Thing Template field, search for and select GenericThing. In the Value Stream field, search for and select DDCValueStream.   At the top, click Properties and Alerts.   Click + Add. In the Name field, enter InfoTableProperty. Select INFOTABLE from the Base Type drop-down. In the Data Shape field, search for and select DDCDataShape. Check the Persistent checkbox.   First Default Value   Check the box for Has Default Value. A new DDCDataShape button will appear under Has Default Value. 2. Click the new DDCDataShape button under Has Default Value. 3. Click + Add. 4. Enter the following values for each field: Field Value PrimaryKey 1 Label A - 25% Value 25 XAxis 1 Data 5 ASensor 5 BSensor 3 CSensor 1 XValue 1 YValue 5 BubbleValue 7     3. At the bottom-right of the pop-up, click the green Add button to apply the first Default Values.   Second Default Value   Click + Add. Enter the following values for each field: Field Value PrimaryKey 2 Label B - 35% Value 35 XAxis 2 Data 10 ASensor 10 BSensor 6 CSensor 2 XValue 2 YValue 10 BubbleValue 9   3. At the bottom-right of the pop-up, click the green Add button to apply the second Default Values.   Third Default Value   Click + Add. Enter the following values for each field: Field Value PrimaryKey 3 Label C - 40% Value 40 XAxis 3 Data 20 ASensor 15 BSensor 9 CSensor 3 XValue 3 YValue 20 BubbleValue 14     3. At the bottom-right of the pop-up, click the green Add button to apply the third Default Values. 4. At the bottom-right of the pop-up, click the green Save button to close the pop-up.   Time Series Property   At the top-right, click the "Check with a +" button for Done and Add. In the Name field, enter TimeSeriesProperty. Change the Base Type to NUMBER. Check the Persistent checkbox. Checking this box causes the last Value entered into the Property to persist through reboots of the system. Check the Logged box. Checking this box causes all changes to the Property to be logged if you have a Value Stream defined to record the changes. 6. At the top-right, click the "Check" button for Done.   7. At the top, click Save.   If the DDCThing's TimeSeriesProperty changes from this point onward, it will now be recorded in the DDCValueStream. Normally, any changes would come from an Edge IoT sensor of some type, but for the purposes of this guide, we will manually change the value repeatedly to simulate these types of changes.   Set 5   Under TimeSeriesProperty's Value column, click the "pencil" button for Set value of property.   In the slide-out at the top-right, enter 5.   At the top-right, click the "Check" button for Done.   Set 10   Under TimeSeriesProperty's Value column, click the "pencil" button for Set value of property. In the slide-out at the top-right, enter 10.   At the top-right, click the "Check" button for Done.   Set 15   Under TimeSeriesProperty's Value column, click the "pencil" button for Set value of property. In the slide-out at the top-right, enter 15.   At the top-right, click the "Check" button for Done. Set 20   Under TimeSeriesProperty's Value column, click the "pencil" button for Set value of property. In the slide-out at the top-right, enter 20.   At the top-right, click the "Check" button for Done. Set 25   Under TimeSeriesProperty's Value column, click the "pencil" button for Set value of property. In the slide-out at the top-right, enter 25.   At the top-right, click the "Check" button for Done. At the top, click Save.   Step 5: Create Mashup   Before we can bind the data to the various Chart Widgets, we first have to create a Mashup and add the charts to it. From the Browse tab of ThingWorx Composer, click Visualization > Mashups, + New.   Keep the default of Responsive, and click OK.   In the Name field, enter DDCMashup.   If Project is not set, search for and select PTCDefaultProject. At the top, click Save.   At the top, click Design.   Divide the Mashup   On the top-left under the Layout section, click two times on Add Left.   With the left-third selected in the central Canvas window, click Add Bottom.   With the middle-third selected in the central Canvas window, click Add Bottom. With the right-third selected in the central Canvas window, click Add Bottom.   At the top, click Save. Add the Charts   At the top-left, click on the Widgets tab.   Search for pie inside the Filter Widgets field in the top-left. Drag-and-drop a Pie Chart Widget onto the top-left section of the Canvas.   In the top-left, change Category to Legacy, and search for label chart inside the Filter Widgets field in the top-left. Drag-and-drop a Label Chart Widget onto the top-middle section of the Canvas. Note that, even the Label Chart is a Legacy Widget, it will still work. 6. Change Category back to Standard, and search for proportional inside the Filter Widgets field in the top-left. 7. Drag-and-drop a Proportional Chart Widget onto the top-right section of the Canvas. 8. Search for bubble inside the Filter Widgets field in the top-left. 9. Drag-and-drop a Bubble Chart Widget onto the bottom-left section of the Canvas. 10. Search for line inside the Filter Widgets field in the top-left. 11. Drag-and-drop a Line Chart Widget onto the bottom-middle section of the Canvas.   12. Search for event inside the Filter Widgets field in the top-left. 13. Drag-and-drop a Event Chart Widget onto the bottom-right section of the Canvas.   14. Click Save.   Click here to view Part 3 of this guide.   
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Get Started with ThingWorx for IoT Guide Part 1   Overview   This project will introduce you to the principles of ThingWorx Foundation by creating a working web application. Following the steps in this guide, you will create the building blocks of your first application for the Internet of Things (IoT). You will use ThingWorx Composer to create Thing Templates, which are then used to create Things that model the application domain. A simulator is imported to generate time-series data that is saved to a Value Stream. After modeling the application in ThingWorx Composer, you'll use Mashup Builder to create the web application Graphical User Interface (GUI). No coding is required in modeling the application, or in composing the web GUI that displays dynamically-generated data. NOTE: This guide’s content aligns with ThingWorx 9.3. The estimated time to complete ALL 5 parts of this guide is 30 minutes.      Step 1: Data Model   Model-based design with reusable building blocks makes your applications scalable and flexible. A ThingWorx application is built from Things, each based on a Thing Template that defines the common Properties (characteristics) and Services (behaviors) for a set of entities. Once a Thing Template is created, you can easily instantiate multiple Things without duplicating effort. In this tutorial, we will develop an application for a house including a thermostat, an electrical meter, and a sensor data simulator. We will demonstrate how to capture, store, and visualize data using the ThingWorx Foundation Server.   You will create Thing Shapes that model both a thermostat and an electric meter. You will then create a Thing Template that represents a house based on these shapes and other Properties.   Step 2: Create Thing Shapes Thing Shapes are components that contain Properties and Services. In Java programming terms, they are similar to an interface. In this section, you will build Thing Shapes for an electric meter and a thermostat. Meter Start on the Browse, folder icon tab of ThingWorx Composer. Under the Modeling section of the left-hand navigation panel hover over Thing Shapes, then click the + button.   Type MeterShape in the Name field. NOTE: Thing Shape names are case sensitive   If Project is not already set, choose PTCDefaultProject. Click Save. Add Properties Click Properties and Alerts tab at the top of your shape.   Click + Add. Enter the property name from the first row of the table below into the Name field of the Thing Shape Name Base Type Persistent? Logged? meterID STRING X   currentPower NUMBER   X costPerKWh NUMBER X X currentCost NUMBER     Select the Base Type from the drop-down menu that is listed in the table next to the Property name.   Check Persistent and/or Logged if there is an X in the table row of the Property. NOTE: When Persistent is selected, the property value will be retained when a Thing is restarted. Properties that are not persisted will be reset to the default during a restart. When Logged is selected, every property value change will be automatically logged to a specified Value Stream. Click ✓+ button. TIP: When adding multiple properties at once, click Done and Add after each, once you've entered a Name, selected a Base Type and any other criteria. If adding a single property, click Done. Repeat steps 2 through 6 for each of the properties in the rows of the table. Click the done ✓ Button. You'll see that these Properties have been created for the Meter Thing Shape.   Click Save. Thermostat This time we will use a shortcut to create a Thing Shape. In the top, left of the screen you will find +, click the new entity icon, then select Thing Shape from the list.   TIP: This is a shortcut you can use to create anything you can access from the Home tab in Composer. Type ThermostatShape in the Name field. If Project is not already set, choose PTCDefaultProject. Select the Properties and Alerts tab at the top. Click + Add and create the following properties following the same steps as before: Name Base Type Persistent? Logged? thermostatID STRING X   temperature NUMBER X X setTemperature NUMBER X X message STRING   X Click Save. You'll see that these Properties have been created for the Thermostat Thing Shape.       Step 3: Create Thing Template You can create reusable building blocks called Thing Templates in ThingWorx to maintain scalability and flexibility of your application development. With Thing Templates you define a set of similar objects by specifying the Properties (characteristics) and Services (behaviors) that are common for all the objects. In Java programming terms, a Thing Template is like an abstract class and can be created by extending other Thing Templates. Once a Thing Template is defined and saved in ThingWorx Foundation Server, you can replicate multiple Things to model a complete set without duplicating effort. In this step, you will create a Thing Template that defines properties for a building. This building Template could be used to create multiple Things that each represent a specific home, business, or other building structure. Start on the Browse, folder icon tab on the far left of ThingWorx Composer.   Under the Modeling section of the left-hand navigation panel, hover over Thing Templates and click the + button Type BuildingTemplate in the Name field. NOTE: Thing Template names are case sensitive If Project is not already set, click the + in the Project text box and select the PTCDefaultProject. In the Base Thing Template box, click + to choose GenericThing as the Template.   In the Implemented Shapes field, click the + to select the MeterShape Thing Shape.   Click Save. Add Properties In this step, you will specify the Properties that represent the characteristics of a building. Some Properties like the building location may never change (static), while other properties like power and temperature information may change every few seconds (dynamic). Select the Properties and Alerts tab under Thing Template: BuildingTemplate.   Click the Edit button if the Template is not already open for editing, then click + Add next to My Properties. Enter the property name in the Name field copied from a row of the table below, Select the Base Type of the property from the drop down menu. Check Persistent and/or Logged if there is an X in the table row of the Property. NOTE: When Persistent is selected, the property value will be retained during a system restart. Properties that are not persisted will be reset to the default during a system restart. When Logged is selected, every property value change will be automatically logged to a specified Value Stream. Click the ✓+ button. TIP: When adding multiple properties at once, click Check+ after each, once you've entered a Name, selected a Base Type and any other criteria. If adding a single property, click Check button. Repeat steps 3 through 6 for each of the properties in the rows of the table. Name Base Type Persistent Logged buildingID STRING x   building_lat_long LOCATION x   watts NUMBER x x After entering the final property, click the ✓ button. Click Save. You should see the following properties in your Composer.   In the next part of this introductory exercise, we will create a single Thing based on this Template to represent a house.
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Create Your Application Guide UI Part 1    Overview   This project will introduce the ThingWorx Mashup Builder. Following the steps in this guide, you will learn how to use this tool to create a Graphical User Interface (GUI) for your IoT Application. We will teach you how to rapidly create and update a Mashup, which is a custom visualization built to display data from devices according to your application's business and technical requirements. NOTE: This guide's content aligns with ThingWorx 9.3. The estimated time to complete ALL 5 parts of this guide is 30 minutes.    Step 1: Create New Mashup   The Mashup Builder is a drag-and-drop environment with a What You See Is What You Get (WYSIWYG) interface. With the Mashup Builder you can quickly and easily create a visualization of your IoT data. In this step, we'll explain various options to customize your application GUI. Click Browse > VISUALIZATION > Mashups.   Click + New. You are now on the New Mashup pop-up window.           Layout Options When creating your UI, you must choose whether you want a Responsive, Static, or Responsive (Advanced) Mashup, depending on the resolutions of the displays you want your application users to utilize when running your application. Mashup Layout Description When to Use Responsive Expands to the resolution of the display in an even more dynamic manner than the Responsive (Legacy) option. Previously-labeled as Responsive (Advanced), this is now the default option with modifications to the Mashup Builder interface versus previous versions. For instance, divisions such as a header or footer are available with the Template options at the bottom of the pop-up. Static (Legacy) Sized to the dimensions that you define. Static Mashups are appropriate when your users have a standard device on which they’ll be utilizing your application, such as a smartphone or tablet. When displayed in a lower resolution you will see scroll bars, in a higher resolution there will be unused space around the Mashup. Responsive (Legacy) Expands to the resolution of the display without leaving any unused space around the Mashup. Responsive Mashups should be utilized when you anticipate that users will interface with your application through various-sized screens. Responsive Mashups should always be tested at various resolutions to ensure optimum display of your IoT data.   Keep the default of Responsive (with NO Responsive Templates chosen), and click OK in the pop-up window. In the Name field, enter appui_mashup.   If the Project is not already set, search for and select PTCDefaultProject.  At the top, click Save.   At the top, click Design. This is the Mashup Builder user interface we will use for the remainder of this guide.              6. On the left, click the "left arrow" Collapse icon to cause the Composer Navigation to slide-out, revealing more room for the Mashup Builder interface.         Step 2: Mashup Builder Sections Now that you've launched the Mashup Builder, you'll need an understanding of the layout and configuration options.     NOTE: Section 1 in the top-left has a drop-down arrow you can click to reveal additional sections if your screen resolution is too small to show all of Widgets, Layout, and Explorer. There is also the Mashups tab in Section 1, but it is not covered in this guide.   Mashup Builder Section Description 1a Widgets Widgets provides a list of every graphical element within the platform. There are a wide variety of selections, from grids to graphs to text boxes to buttons. There is also a Filter Widgets field where you can enter the name of a particular Widget to sort the list. 1b Layout Layout is used to divide your Mashup into logical sub-sections. 1c Explorer Explorer allows you to reach any individual element of a Mashup. This can be helpful when multiple Widgets are overload on top of each other in the central Canvas window, making it difficult to click on them individually. 2 Canvas This is an area into which you can drag-and-drop Widgets to your desired location to build your application UI. You can also drag-and-drop data onto the Widgets in the Canvas. 3a Data Data is fundamental to any Mashup that wants to display ThingWorx IoT data, as it allows you to bind backend-data to particular Widgets. 3b Session Session provides access to Session Parameters, which are similar to global variables that may be used across multiple Mashups, such as cookies or security information for a logged-in User. 3c User User provides access to the User Extensions. User Extensions are the Properties of the logged-in User and can be used on the Client side and/or the Server side. 4a Properties Properties displays the Properties for the selected Mashup or Widget. These Properties allow you to perform a variety of modifications to Widgets, such as setting its exact position. 4b Style Properties Style Properties are a sub-set of Properties dealing with items such as changing color. 5a Bindings As data connections are made to various Widgets, the Bindings window will show these links in an easy-to-understand 'arrow' format. For instance, if a button press causes a Thing’s Service to be called, then you’ll see a connection from the Button Widget’s *Clicked* Event over to the Thing’s Service. 5b Reminders Reminders points out issues with your Mashup, such as unbound but required Properties, which often must be fixed before the Mashup can be saved. 6a Data Properties Data Properties displays properties of the selected data element. This can be helpful, for instance, when you want something to be triggered only when something else has completed. In that scenario, you’d look for the ServiceInvokeCompleted Event in this bottom-right area. 6b Functions Functions provides the ability to write custom business logic within the Mashup itself.   Step 3: Introducing Widgets   The primary way in which you'll create the GUI for your IoT application is with Widgets. Widgets are self-contained graphical elements that you can drag-and-drop onto the central Canvas area. Once placed on the Canvas, you can: Modify Widget layout Resize Widgets Bind Data to Widgets Combining several Widgets together will allow you to quickly and easily create a functional GUI for your IoT application. Widget Name Widget Example Picture Description Button   The Button Widget triggers an Event when it is clicked. Typically, this Event will be used to trigger a Service to either push or pull data from the platform’s backend. Checkbox   The Checkbox Widget provides a simple box which can be either set or not-set. You primarily use a Checkbox when you’re setting or displaying Boolean data. Gauge   The Gauge Widget provides a more “graphically interesting” way to display a numerical value. You can set the minimum and maximum values which a Gauge displays, or style a Gauge so that different areas are different colors. Label   The Label Widget displays a non-user-interactable string within your Mashup. You can use this to create headings or descriptions for parts of your Mashup. Text Field   The Text Field Widget is a small, one-line area into which you can either accept an input string from the User or display a string from the platform’s backend. Combining a few of the basic Widgets described above allows you to create a Mashup for your IoT application. However, without data being supplied to these Widgets from the platform's backend, they're just pretty graphics. In the next section, we will introduce a few of the Mashup Services that enable bidirectional data flow between your GUI and device data.   Click here to view Part 2 of this guide.     
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  Create Your Application Guide UI Part 4    Step 6: Apply Services   You now have an idea of what your Mashup will look like, but without Data Services, it won't accomplish anything productive. In the following steps you'll apply Mashup Data Services to the Widgets.   Add Data Services   Click the + button in the top-right in the Data tab.   In the Entity Filter field, search for and select MBQSThing. In the Select Services field, search for and select GetPropertyValues. Check the Execute on Load checkbox for GetPropertyValues. In the Services Filter field, search for and select SetProperties. In this case, you WILL NOT check the box for Mashup Loaded? because we do not want to call this Service upon initial Mashup load. 6. Click Done. Both the GetPropertyValues and SetProperties Services now appears under the Data tab as well. 7. Click Save.   GetPropertyValues   GetPropertyValues has brought all the values of our Thing's Properties into the Mashup. Now let's tie these values to the Widgets. Expand All Data under the GetPropertyValues Service on the right under the Data tab.   Drag-and-drop Gears_Count onto the textfield-gears-count Widget.   On the Select Binding Target pop-up, click Text.   Repeat Steps 2 and 3, binding Pistons_Count to textfield-pistons-count and Wheels_Count to textfield-wheels-count. Drag-and-drop Gears_Count_Manually_Set onto the checkbox-gears-manual Widget.   On the Select Binding Target pop-up, click State.   Repeat Steps 5 and 6, binding Pistons_Count_Manually_Set to checkbox-pistons-manual and Wheels_Count_Manually_Set to checkbox-wheels-manual. Click Save.   SetProperties   We want to tie the Widgets to the SetProperties Service to manually set the inventory counts in case something has gone wrong with our IoT sensors in the warehouse. On the right under the Data tab, minimize the GetPropertyValues Service and expand the SetProperties Service.        2. Click the textfield-gears-count Widget to select it. 3. Click the top-left drop-down of the TextBox to expand the options. 4. Drag-and-drop Text onto SetProperties > Gears_Count. 5. Repeat Steps 2 through 4, binding Text from textfield-pistons-count onto Pistons_Count and textfield-wheels-count onto Wheels_Count. 6. Click the checkbox-gears-manual Widget to select it. 7. Click the top-left drop-down of the Checkbox to expand the options. 8. Drag-and-drop State onto Gears_Count_Manually_Set. 9. Repeat Steps 6 through 8, binding State from both checkbox-pistons-manual to Pistons_Count_Manually_Set and checkbox-wheels-manual to Wheels_Count_Manually_Set. 10. Click the button-manual-set Widget to select it. 11. Click the top-left drop-down of the Button to expand the options. 12. Drag-and-drop the Clicked Event onto SetProperties under the Data tab. NOTE: The previous steps in this section where we bound Widgets to Properties simply defined what-goes-where in terms of storing the values into the ThingWorx Foundation backend.To actually push those values, the SetProperties Service itself must be called. 13. With the SetProperties Service selected, drag-and-drop SetProperties' ServiceInvokeCompleted Event (in the bottom-right Data Properties section) onto the GetPropertyValues Service (in the top-right Data tab). If you don't see ServiceInvokeCompleted, ensure that you have the Data Properties tab selected. This will cause the GUI to update once the new values have been saved to the platform’s backend. 14. Click Save.   Manual Data Retrieval   We want to tie a Button to GetPropertyValues to update the GUI with the backend's ever-changing inventory counts without requiring a page reload. Click button-manual-retrieve to select it. Click the top-left drop-down of this Button Widget to expand the options. Drag-and-drop the Clicked Event onto the GetPropertyValues Service. This will create another way to update the part counts in the GUI, other than reloading the page. 4. Click Save.   Click here to view Part 5 of this guide. 
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