Inconsistent assemblies when no ground
I'm trying to make a ball bearing using the Pin assembly constraint
Sometimes I need the internal runner to spin, and other times the outer runner to spin, therefore, I cannot make one or another Default.
If I make it default, I get "You may not drag a model belonging to the ground body"
If I leave it Automatic, mechanica cries bricks when I try to put it on an assembly
(And I don't like the squares between the icon and the name of the part on the model tree)

It's not only the bearing.
Sometimes I make a whole arbor loose so I can make it a pin on a third assembly
There's got to be a way to overcome this
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