I agree with one caution: we make sure to use an EXTERNAL COPY GEOM,
that way, if we just open the machining with nothing else in session, we
ALSO bring the casting into session too. Essentially; turn off the
little "assembly ref" box in the copy geom... Note that we do NOT have
any PDM software, and just use a "manual" system.
We also TRY to enforce that our users keep all core, casting and
machining parts referenced to the "default" placement constraint to make
life easier for everyone.
As for the colors, if your core has colors defined to indicate "stuff"
(for instance, high and low pressure passages) and if you "paint" the
outside surface of your machining before making any cuts, USING
published geometry, the core colors will come back if you FORCE a
regeneration. We have a mapkey shown below to do this. I'm assuming
you cut the core out of your casting, and inherit the casting into the
machining. We typically will bring in the cores and USE those surfaces
to generate some of the outside surfaces of our casting. We typically
work with hydraulics, so it's high and low pressure passages that need a
constant thickness around them to work structurally.
!===========================================================
! FEV : FORCED REGENERATION
!===========================================================
mapkey fr @MAPKEY_NAMEruns model player to regenerate all;\
mapkey(continued) @MAPKEY_LABELforced regeneration;~ Command
`ProCmdInfoRegen` ;\
mapkey(continued) ~ Activate `regen_player_spinbox` `RegenRoll`1 ;\
mapkey(continued) ~ Activate `regen_player_spinbox` `Beginning`;\
mapkey(continued) ~ Activate `regen_player_spinbox` `End`;\
mapkey(continued) ~ Activate `regen_player_spinbox` `Close`;~ Command
`ProCmdViewRefit`;
mapkey(continued) #REGENERATE;
Thanks...
Paul Korenkiewicz
FEV, Inc.
4554 Glenmeade
Auburn Hills, MI., 48326