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Hi, I'd like know how I create a color with texture?
in the files *.map have the structure below
"RED_SHINY"
1.000 0.030 0.030 0.900 0.900 0.800 1.000 1.000 1.000 1.000
0.000 0.250 0.500 1.000 0 90
NO_TEXTURE NO_TEXTURE NO_TEXTURE <------ What I put here?
anyone can help me?
thanks
best regards
Gabriel Rocha
Where exsactly are those map files. My apearance file doesnt have NO_TEXTURE writen anywhere.
Anyway im guessing first NO_TEXTURE is for bump, second for image and third for decal.
Try typing location of image file instead of those. Like C:\img.jpg etc.
Dear Davor,
I'm trying to apply a texture in pipe spec.
In folder pipe/master_catalog has piping_appearance.map, or in folder graphiclib\graphic-library\color_maps.
I dont understand the logical, but in file graphiclib\graphic-library\color_maps\plastic.map has the text below
"Beige_Plastic"
0.841 0.801 0.715 0.390 0.830 0.690 0.130 0.953 0.956 0.849
0.000 0.120 0.010 1.000 0 90
NO_TEXTURE speckle.tx1 NO_TEXTURE
and in same folder has the file speckle.tx1
Hmm didnt realise you were talking about piping.
up
Hi Gabriel...
From what I can see, the piping appearance map goes by the rules of the OLD color.map files dating back to Pro/E 2001. I used to have documentation on precisely what went in these files but after we moved to Wildfire 2, 3, and above, I switched over to the new appearance.dmt format.
I've looked through my old Pro/E 2001 files but haven't located a color.map file with textures saved in them yet. If anyone out there has Pro/E 2001, they can answer your question easily by creating a new color, adding a bump, image, and decal map... and saving out the resulting file. PTC used to have an example file on their website but it has been pulled down.
I'll keep looking...
Hello Mr. Rocha,
Did you find a solution ?
I try to add an appearence on this piping map file and I have the same issue on Creo 2.
Thanks in advance