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1-Visitor
December 11, 2013
Question

Direct Digital Simulation by using CutOut and Pattern

  • December 11, 2013
  • 1 reply
  • 7317 views

Hi.

My name is Jan.

I try to generate geometry of face gear by easy way. Direct Digital Simulation. The principe is to pattern pinion part over face gear to simulate meshing. I used pattern to copy pinion part and than I done CutOuts between Face gear part and pinion part. But it is long and no correct process. I would like to do one CutOut and than apply Pattern on this CutOut. I don t able to find correct positioning. I want to use Pattern by Dimension, when I have to define two dimensions (angles) and inkrements to simulate motion by gear ratio. Is there any restrictions in using pattern and CutOut. Have you any experiencies with Direct Digital Simulation. Is it possible to do any continously CutOut to simulate meshing of gears?

Thank you for thinking about my problem.


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1 reply

17-Peridot
December 11, 2013

Hello Jan and welcome to the forum.

Gear teeth can be very challenging to those of us who simply cannot grasp the theoretical concept behind their development. In my world, I let the experts deal with the details while I understand the functional requirements.

One thing I do know is that gear teeth are can also be very forgiving if you use compliant materials.

For the gear you are trying to make, to the best of my knowledge (or recollection), it is treated like a rack gear tooth. They are typically straight faced and can be determined by the pinion's pitch diameter. They are also typically very narrow so they don't bind. Typically you find these in an erector set where these are stamped from flat stock. For any kind of serious duty, you would choose a bevel gear. The idea is that you would use these gears only in light duty applications so that a narrow tooth profile will suffice. Think of it as a narrow rack gear twisted into a circle.

As for capturing profiles, have a look at the Mechanism tool. You can actually give a gear motion and make a solid from that motion envelope. Pretty neat stuff. If you create a mechanism analysis where the pinion rolled along it's pitch diameter around the face gear, you can get a pretty good profile of the motion path very similar to what you are doing now with the patterns.

motion_envelope.png

Here is some info on this... have a look in the help files:

Create the motion envelope as the following steps:

  1. Create an assembly file and assemble related components with proper connections
  2. Applications > Mechanism
  3. Apply Servo Motor to the desired connection
  4. Create and run an analysis
  5. Analysis > Playback
  6. Click Creat a Motion Envelope icon
  7. Set Quality Level
  8. By default all the related components are selected
  9. Uncheck Ignore Skeletons and Ignore Quilts options if necessary
  10. Select Output Format
  11. Preview
  12. Create
  • โ€‹Create trace curve as the following steps:
  1. Insert > Trace Curve
  2. Select a part as Paper Part
  3. Select a point or vertex as trace curve reference
  4. Select 2D or 3D as Curve type
  5. Select one analysis result from Result Set or open one existing analysis result
  6. Preview
  7. OK

So the bottom line is that the gear you are making is a special application. If the tooth thickness is significant, they will have a inward taper to them as you show. But again, typically these would be made as bevel gears at that point. Face gears are simply more forgiving with taper angle and other parameters that make them more universal.

1-Visitor
December 12, 2013

Hi Antonius,

Thank you for your advice.

I have not Mechanism modul, and I use old version of ProE Wildfire 2.

I know, that my way is not full correct, but I wanted to try it.

I have real problem to find manufacturer of special hobbing tool for Face gear (modul 0.28mm). Geometry of hobbing tool has to be created on base of pinion geometry, but I dint find any manufacturer of hobs, who understant this teory about face gears. All manufacturers asked for tooth geometry of face gear, but I think that for building of hob is necessary geometry of pinion, which I have.

I wanted to learn more about teeth shape of face gear.

In my aplication I can not use bevel gears becouse of technology and dimensions.

I need 3D model to create prototyp by milling proces.

17-Peridot
December 13, 2013

This is indeed an unusual application. I have a strong recollection of such a gear from my erector set as a kid. They run against normal pinion gears and from what I remember, they were very noisy.

Put this into Google: "Meccano Contrate Gear Wheel"

Notice that these have very straight gear tooth cuts. They are actually formed gears where the teeth are created in the flat and then formed to be 90 degrees.

The other very common application is the slot car gears. They typically use a straight pinion and this type of gear on the axle. There is normally a significant ratio for these applications.

Again, I see this as a light duty application considering the actual contact face is very narrow unless you have a very specific pinion with tapered teeth.

Here is another name for this style: Crown Gear http://en.wikipedia.org/wiki/Crown_gear

What you are doing is the right way to go about it. I am not able to find the "correct" way to specify these as "90 degree bevel gears" as Wiki explains them. Can you share the application?

As for machining, if you need them out of steel or brass, I would say a mill with a shaped cutter or interpolated blade should work. Technically, a hob should work if the tooth thickness is narrow enough or if the extra rows are removed from the hob. But again, I think the proper profile is that of a rack rather than a pinion. If you need a shape as you are defining with your model however, this is going to take a special cutter and a more precise "depth".

If you want, I might be able to help on the profile based on what you are trying to do using Mechanism. I will need some more information, however to make sure the setup is correct.