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This seems trivial, but how do you rotate geometry precisely with the flexible-modeling extension?
I can't seem to be able to create an angle dimension that will define the new position of the boss in the example below:
Nice video, and that's close to what I want to do, but is there a way to use the "by dimension" scheme of the flexible-move?
With your solution that uses the 3D dragger, the driving dimension shown on the drawing indicates 45° from the original boss location.
Suppose I wanted that a driving dimension that locates the boss 5.7° from the vertical?
No for rotation.