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Hopefully we'll get the ISDX package soon....

Patriot_1776
22-Sapphire II

Hopefully we'll get the ISDX package soon....

...It'll be nice being able to do stuff like this the easier way..... GEN+1.X+ERGO+LEVER+ISO-01.jpg


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13 REPLIES 13

You are a glutton...

Patriot_1776
22-Sapphire II
(To:TomD.inPDX)

....for PUNISHMENT!

But I still get to have fun every once in a while......

Constantin
14-Alexandrite
(To:Patriot_1776)

ISDX really is pretty cool.
But there is a new toy on the horizon: the Freestyle tool. In Creo3 you can attach freestyle boundaries to external geometry (datum curves etc.) which now starts to make it really interesting...

Patriot_1776
22-Sapphire II
(To:Constantin)

Yeah, I think we're going to creo 3 soon, hopefully......

We've got a seat of ISDX. I rarely use it. The few times I have were less than successful. It's a completely different mindset than regular surfacing, I'm not sure I've successfully mastered the level of Zen required to use it.

The image above doesn't seem that challenging in regular surfacing.

--
Doug Schaefer | Experienced Mechanical Design Engineer
LinkedIn
Patriot_1776
22-Sapphire II
(To:dgschaefer)

...appearances are decieving.....

I'm sure. It's easy to say it's not hard from a single image. 😛

--
Doug Schaefer | Experienced Mechanical Design Engineer
LinkedIn
Patriot_1776
22-Sapphire II
(To:dgschaefer)

Ok Doug, here's one for ya!

A perfect candidate for a spinal bend

Patriot_1776
22-Sapphire II
(To:TomD.inPDX)

I actually thought of that after the fact. Weird, huh?

I dowloaded it, but no time to play right now. Crazy busy through Christmas & New Years.

--
Doug Schaefer | Experienced Mechanical Design Engineer
LinkedIn
Patriot_1776
22-Sapphire II
(To:dgschaefer)

Yeah, I hear ya, me too!

Constantin
14-Alexandrite
(To:dgschaefer)

That does not surprise me, Doug.
ISDX is derived from a standalone free form modeler (CDRS, then for a bit it was called Pro/Design under the PTC flag until it fully migrated into ProE) which really has a different background.
The two weirdest things are definitely the internal dependencies: deleting a surface boundary, freezing the failed surface, creatig a new boundary and now use it for the surface...
And the surface trimming logic is also really weired.
But hey, it is a designers tool and designers are also weired (I am allowed to say that)

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