Community Tip - Did you know you can set a signature that will be added to all your posts? Set it here! X
Does anyone have techniques or suggestions on how to model MLI for cartoon purposes? Ideally it would have some crinkle in it like normal MLI. I have tried doing surface offsets but for complicated geometry that doesn't really work. If you are not familiar with MLI then think of the problem as trying to model a bed sheet that is tightly draped over your geometry.
If you have one layer modeled (as a quilt) try using a transform of the surface rather than an offset. This is available with paste special functionality (move copy) or flexible modeling move using constraints. If you use a linear translation along a line you may be able to get a representation that works for you.
Your offsets are probably failing due to radii becoming degenerate. The move translation should avoid that problem.
This is the gold stuff on spacecraft? Here's how I'd do it:
Or, if you have access to Freestyle, that's probably the perfect tool for this job. Start with a sphere and just mess with it until you're satisfied. You can even crinkle it easily if you want to.